.. _assets_fonts-module: Fonts ===== Fonts in the pygamelib are nothing more than a specially organized sprite collection. The way to use it is extremely simple: you instantiate a Font object and ask it to load the data from a specific font. For example to load the 8bits font, you do: Example:: from pygamelib.gfx import core my_font = core.Font('8bits') That's it! The you can use it to format Text objects. .. toctree:: pygamelib.assets.fonts.8bits.rst pygamelib.assets.fonts.figlet-caligraphy.rst pygamelib.assets.fonts.figlet-doom.rst pygamelib.assets.fonts.figlet-graffiti.rst pygamelib.assets.fonts.figlet-mirror.rst pygamelib.assets.fonts.figlet-pepper.rst pygamelib.assets.fonts.figlet-poison.rst pygamelib.assets.fonts.figlet-puffy.rst pygamelib.assets.fonts.figlet-rounded.rst pygamelib.assets.fonts.figlet-stampatello.rst pygamelib.assets.fonts.figlet-univers.rst pygamelib.assets.fonts.figlet-wavy.rst