pygamelib.board_items.GenericActionableStructure

class pygamelib.board_items.GenericActionableStructure(**kwargs)

A GenericActionableStructure is the combination of a GenericStructure and an Actionable. It is only a helper combination.

Please see the documentation for GenericStructure and Actionable for more information.

__init__(**kwargs)

Initialize self. See help(type(self)) for accurate signature.

Methods

__init__(**kwargs) Initialize self.
activate() This function is calling the action function with the action_parameters.
can_move() Return the capability of moving of an item.
collides_with(other) Tells if this item collides with another item.
column Convenience method to get the current stored column of the item.
debug_info() Return a string with the list of the attributes and their current value.
display() Print the model WITHOUT carriage return.
distance_to(other) Calculates the distance with an item.
height Convenience method to get the height of the item.
inventory_space() Return the size of the Immovable Item for the Inventory.
overlappable() This represent the capacity for a BoardItem to be overlapped by player or NPC.
pickable() This represent the capacity for a BoardItem to be picked-up by player or NPC.
position_as_vector() Returns the current item position as a Vector2D
restorable() This represent the capacity for an Immovable BoardItem (in this case a GenericStructure item) to be restored by the board if the item is overlappable and has been overlapped by another Movable item.
row Convenience method to get the current stored row of the item.
set_overlappable(val) Make the structure overlappable or not.
set_pickable(val) Make the structure pickable or not.
set_restorable(val) Make the structure restorable or not.
store_position(row, column) Store the BoardItem position for self access.
width Convenience method to get the width of the item.