pygamelib - documentation
Forewords
Historically, this library was (and still is) used as a base to teach coding to kids from 6 to 15. It aims at giving an environment to new and learning developers (including kids) that let them focus on the algorithm instead of the lousy display or precise management.
It started as a very simple library with very little capabilities, but over time it became something more. To the point that it is now possible to make very decent terminal games with it.
So this is obviously still extremely simple compared to other game framework and it still does not have the pretention of being anything serious for real game developers. However, it can now be used by aspiring game developers for an introduction to 2D games development.
Introduction
First of all, his module is exclusively compatible with python 3.6+.
The core concept is that writting a game mostly involve the
Game
object, the Board
object and
the derivatives of board_items.
More advanced game will use the ui module to create terminal user interfaces
(or TUI) and the GFX core module to improve the graphics with
Sprite
and Color
.
Here is an example of what the current version allow to build:
And a quick peak at the new features in the most recent version:
Tutorials
Most tutorials to teach you how to use the library to build games are (or will be) on the wiki.
Tutorials that teach you how to expand the library are (or will be) centralized here.
The complete API documentation is referenced bellow.
- actuators
- Actuator
- Behavioral
Behavioral
Behavioral.__init__()
Behavioral.attach()
Behavioral.detach()
Behavioral.handle_notification()
Behavioral.load()
Behavioral.next_action()
Behavioral.next_move()
Behavioral.notify()
Behavioral.pause()
Behavioral.screen_column
Behavioral.screen_row
Behavioral.serialize()
Behavioral.start()
Behavioral.stop()
Behavioral.store_screen_position()
- PathActuator
PathActuator
PathActuator.__init__()
PathActuator.attach()
PathActuator.detach()
PathActuator.handle_notification()
PathActuator.load()
PathActuator.next_move()
PathActuator.notify()
PathActuator.pause()
PathActuator.screen_column
PathActuator.screen_row
PathActuator.serialize()
PathActuator.set_path()
PathActuator.start()
PathActuator.stop()
PathActuator.store_screen_position()
- PatrolActuator
PatrolActuator
PatrolActuator.__init__()
PatrolActuator.attach()
PatrolActuator.detach()
PatrolActuator.handle_notification()
PatrolActuator.load()
PatrolActuator.next_move()
PatrolActuator.notify()
PatrolActuator.pause()
PatrolActuator.screen_column
PatrolActuator.screen_row
PatrolActuator.serialize()
PatrolActuator.set_path()
PatrolActuator.start()
PatrolActuator.stop()
PatrolActuator.store_screen_position()
- PathFinder
PathFinder
PathFinder.__init__()
PathFinder.add_waypoint()
PathFinder.attach()
PathFinder.clear_waypoints()
PathFinder.current_path()
PathFinder.current_waypoint()
PathFinder.detach()
PathFinder.find_path()
PathFinder.handle_notification()
PathFinder.load()
PathFinder.next_action()
PathFinder.next_move()
PathFinder.next_waypoint()
PathFinder.notify()
PathFinder.pause()
PathFinder.remove_waypoint()
PathFinder.screen_column
PathFinder.screen_row
PathFinder.serialize()
PathFinder.set_destination()
PathFinder.start()
PathFinder.stop()
PathFinder.store_screen_position()
- RandomActuator
RandomActuator
RandomActuator.__init__()
RandomActuator.attach()
RandomActuator.detach()
RandomActuator.handle_notification()
RandomActuator.load()
RandomActuator.moveset
RandomActuator.next_move()
RandomActuator.notify()
RandomActuator.pause()
RandomActuator.screen_column
RandomActuator.screen_row
RandomActuator.serialize()
RandomActuator.start()
RandomActuator.stop()
RandomActuator.store_screen_position()
- UnidirectionalActuator
UnidirectionalActuator
UnidirectionalActuator.__init__()
UnidirectionalActuator.attach()
UnidirectionalActuator.detach()
UnidirectionalActuator.handle_notification()
UnidirectionalActuator.load()
UnidirectionalActuator.next_move()
UnidirectionalActuator.notify()
UnidirectionalActuator.pause()
UnidirectionalActuator.screen_column
UnidirectionalActuator.screen_row
UnidirectionalActuator.serialize()
UnidirectionalActuator.start()
UnidirectionalActuator.stop()
UnidirectionalActuator.store_screen_position()
- assets
- graphics
- Blocks
Blocks
Blocks.__init__()
Blocks.DARK_SHADE
Blocks.FULL_BLOCK
Blocks.LEFT_FIVE_EIGHTHS_BLOCK
Blocks.LEFT_HALF_BLOCK
Blocks.LEFT_ONE_EIGHTH_BLOCK
Blocks.LEFT_ONE_QUARTER_BLOCK
Blocks.LEFT_SEVEN_EIGHTHS_BLOCK
Blocks.LEFT_THREE_EIGHTHS_BLOCK
Blocks.LEFT_THREE_QUARTERS_BLOCK
Blocks.LIGHT_SHADE
Blocks.LOWER_FIVE_EIGHTHS_BLOCK
Blocks.LOWER_HALF_BLOCK
Blocks.LOWER_ONE_EIGHTH_BLOCK
Blocks.LOWER_ONE_QUARTER_BLOCK
Blocks.LOWER_SEVEN_EIGHTHS_BLOCK
Blocks.LOWER_THREE_EIGHTHS_BLOCK
Blocks.LOWER_THREE_QUARTERS_BLOCK
Blocks.MEDIUM_SHADE
Blocks.QUADRANT_LOWER_LEFT
Blocks.QUADRANT_LOWER_RIGHT
Blocks.QUADRANT_UPPER_LEFT
Blocks.QUADRANT_UPPER_LEFT_AND_LOWER_LEFT_AND_LOWER_RIGHT
Blocks.QUADRANT_UPPER_LEFT_AND_LOWER_RIGHT
Blocks.QUADRANT_UPPER_LEFT_AND_UPPER_RIGHT_AND_LOWER_LEFT
Blocks.QUADRANT_UPPER_LEFT_AND_UPPER_RIGHT_AND_LOWER_RIGHT
Blocks.QUADRANT_UPPER_RIGHT
Blocks.QUADRANT_UPPER_RIGHT_AND_LOWER_LEFT
Blocks.QUADRANT_UPPER_RIGHT_AND_LOWER_LEFT_AND_LOWER_RIGHT
Blocks.RIGHT_HALF_BLOCK
Blocks.RIGHT_ONE_EIGHTH_BLOCK
Blocks.UPPER_HALF_BLOCK
Blocks.UPPER_ONE_EIGHTH_BLOCK
- BoxDrawings
BoxDrawings
BoxDrawings.__init__()
BoxDrawings.DOUBLE_DOWN_AND_HORIZONTAL
BoxDrawings.DOUBLE_DOWN_AND_LEFT
BoxDrawings.DOUBLE_DOWN_AND_RIGHT
BoxDrawings.DOUBLE_HORIZONTAL
BoxDrawings.DOUBLE_UP_AND_HORIZONTAL
BoxDrawings.DOUBLE_UP_AND_LEFT
BoxDrawings.DOUBLE_UP_AND_RIGHT
BoxDrawings.DOUBLE_VERTICAL
BoxDrawings.DOUBLE_VERTICAL_AND_HORIZONTAL
BoxDrawings.DOUBLE_VERTICAL_AND_LEFT
BoxDrawings.DOUBLE_VERTICAL_AND_RIGHT
BoxDrawings.DOWN_DOUBLE_AND_HORIZONTAL_SINGLE
BoxDrawings.DOWN_DOUBLE_AND_LEFT_SINGLE
BoxDrawings.DOWN_DOUBLE_AND_RIGHT_SINGLE
BoxDrawings.DOWN_HEAVY_AND_HORIZONTAL_LIGHT
BoxDrawings.DOWN_HEAVY_AND_LEFT_LIGHT
BoxDrawings.DOWN_HEAVY_AND_LEFT_UP_LIGHT
BoxDrawings.DOWN_HEAVY_AND_RIGHT_LIGHT
BoxDrawings.DOWN_HEAVY_AND_RIGHT_UP_LIGHT
BoxDrawings.DOWN_HEAVY_AND_UP_HORIZONTAL_LIGHT
BoxDrawings.DOWN_LIGHT_AND_HORIZONTAL_HEAVY
BoxDrawings.DOWN_LIGHT_AND_LEFT_HEAVY
BoxDrawings.DOWN_LIGHT_AND_LEFT_UP_HEAVY
BoxDrawings.DOWN_LIGHT_AND_RIGHT_HEAVY
BoxDrawings.DOWN_LIGHT_AND_RIGHT_UP_HEAVY
BoxDrawings.DOWN_LIGHT_AND_UP_HORIZONTAL_HEAVY
BoxDrawings.DOWN_SINGLE_AND_HORIZONTAL_DOUBLE
BoxDrawings.DOWN_SINGLE_AND_LEFT_DOUBLE
BoxDrawings.DOWN_SINGLE_AND_RIGHT_DOUBLE
BoxDrawings.HEAVY_DOUBLE_DASH_HORIZONTAL
BoxDrawings.HEAVY_DOUBLE_DASH_VERTICAL
BoxDrawings.HEAVY_DOWN
BoxDrawings.HEAVY_DOWN_AND_HORIZONTAL
BoxDrawings.HEAVY_DOWN_AND_LEFT
BoxDrawings.HEAVY_DOWN_AND_RIGHT
BoxDrawings.HEAVY_HORIZONTAL
BoxDrawings.HEAVY_LEFT
BoxDrawings.HEAVY_LEFT_AND_LIGHT_RIGHT
BoxDrawings.HEAVY_QUADRUPLE_DASH_HORIZONTAL
BoxDrawings.HEAVY_QUADRUPLE_DASH_VERTICAL
BoxDrawings.HEAVY_RIGHT
BoxDrawings.HEAVY_TRIPLE_DASH_HORIZONTAL
BoxDrawings.HEAVY_TRIPLE_DASH_VERTICAL
BoxDrawings.HEAVY_UP
BoxDrawings.HEAVY_UP_AND_HORIZONTAL
BoxDrawings.HEAVY_UP_AND_LEFT
BoxDrawings.HEAVY_UP_AND_LIGHT_DOWN
BoxDrawings.HEAVY_UP_AND_RIGHT
BoxDrawings.HEAVY_VERTICAL
BoxDrawings.HEAVY_VERTICAL_AND_HORIZONTAL
BoxDrawings.HEAVY_VERTICAL_AND_LEFT
BoxDrawings.HEAVY_VERTICAL_AND_RIGHT
BoxDrawings.LEFT_DOWN_HEAVY_AND_RIGHT_UP_LIGHT
BoxDrawings.LEFT_HEAVY_AND_RIGHT_DOWN_LIGHT
BoxDrawings.LEFT_HEAVY_AND_RIGHT_UP_LIGHT
BoxDrawings.LEFT_HEAVY_AND_RIGHT_VERTICAL_LIGHT
BoxDrawings.LEFT_LIGHT_AND_RIGHT_DOWN_HEAVY
BoxDrawings.LEFT_LIGHT_AND_RIGHT_UP_HEAVY
BoxDrawings.LEFT_LIGHT_AND_RIGHT_VERTICAL_HEAVY
BoxDrawings.LEFT_UP_HEAVY_AND_RIGHT_DOWN_LIGHT
BoxDrawings.LIGHT_ARC_DOWN_AND_LEFT
BoxDrawings.LIGHT_ARC_DOWN_AND_RIGHT
BoxDrawings.LIGHT_ARC_UP_AND_LEFT
BoxDrawings.LIGHT_ARC_UP_AND_RIGHT
BoxDrawings.LIGHT_DIAGONAL_CROSS
BoxDrawings.LIGHT_DIAGONAL_UPPER_LEFT_TO_LOWER_RIGHT
BoxDrawings.LIGHT_DIAGONAL_UPPER_RIGHT_TO_LOWER_LEFT
BoxDrawings.LIGHT_DOUBLE_DASH_HORIZONTAL
BoxDrawings.LIGHT_DOUBLE_DASH_VERTICAL
BoxDrawings.LIGHT_DOWN
BoxDrawings.LIGHT_DOWN_AND_HORIZONTAL
BoxDrawings.LIGHT_DOWN_AND_LEFT
BoxDrawings.LIGHT_DOWN_AND_RIGHT
BoxDrawings.LIGHT_HORIZONTAL
BoxDrawings.LIGHT_LEFT
BoxDrawings.LIGHT_LEFT_AND_HEAVY_RIGHT
BoxDrawings.LIGHT_QUADRUPLE_DASH_HORIZONTAL
BoxDrawings.LIGHT_QUADRUPLE_DASH_VERTICAL
BoxDrawings.LIGHT_RIGHT
BoxDrawings.LIGHT_TRIPLE_DASH_HORIZONTAL
BoxDrawings.LIGHT_TRIPLE_DASH_VERTICAL
BoxDrawings.LIGHT_UP
BoxDrawings.LIGHT_UP_AND_HEAVY_DOWN
BoxDrawings.LIGHT_UP_AND_HORIZONTAL
BoxDrawings.LIGHT_UP_AND_LEFT
BoxDrawings.LIGHT_UP_AND_RIGHT
BoxDrawings.LIGHT_VERTICAL
BoxDrawings.LIGHT_VERTICAL_AND_HORIZONTAL
BoxDrawings.LIGHT_VERTICAL_AND_LEFT
BoxDrawings.LIGHT_VERTICAL_AND_RIGHT
BoxDrawings.RIGHT_DOWN_HEAVY_AND_LEFT_UP_LIGHT
BoxDrawings.RIGHT_HEAVY_AND_LEFT_DOWN_LIGHT
BoxDrawings.RIGHT_HEAVY_AND_LEFT_UP_LIGHT
BoxDrawings.RIGHT_HEAVY_AND_LEFT_VERTICAL_LIGHT
BoxDrawings.RIGHT_LIGHT_AND_LEFT_DOWN_HEAVY
BoxDrawings.RIGHT_LIGHT_AND_LEFT_UP_HEAVY
BoxDrawings.RIGHT_LIGHT_AND_LEFT_VERTICAL_HEAVY
BoxDrawings.RIGHT_UP_HEAVY_AND_LEFT_DOWN_LIGHT
BoxDrawings.UP_DOUBLE_AND_HORIZONTAL_SINGLE
BoxDrawings.UP_DOUBLE_AND_LEFT_SINGLE
BoxDrawings.UP_DOUBLE_AND_RIGHT_SINGLE
BoxDrawings.UP_HEAVY_AND_DOWN_HORIZONTAL_LIGHT
BoxDrawings.UP_HEAVY_AND_HORIZONTAL_LIGHT
BoxDrawings.UP_HEAVY_AND_LEFT_DOWN_LIGHT
BoxDrawings.UP_HEAVY_AND_LEFT_LIGHT
BoxDrawings.UP_HEAVY_AND_RIGHT_DOWN_LIGHT
BoxDrawings.UP_HEAVY_AND_RIGHT_LIGHT
BoxDrawings.UP_LIGHT_AND_DOWN_HORIZONTAL_HEAVY
BoxDrawings.UP_LIGHT_AND_HORIZONTAL_HEAVY
BoxDrawings.UP_LIGHT_AND_LEFT_DOWN_HEAVY
BoxDrawings.UP_LIGHT_AND_LEFT_HEAVY
BoxDrawings.UP_LIGHT_AND_RIGHT_DOWN_HEAVY
BoxDrawings.UP_LIGHT_AND_RIGHT_HEAVY
BoxDrawings.UP_SINGLE_AND_HORIZONTAL_DOUBLE
BoxDrawings.UP_SINGLE_AND_LEFT_DOUBLE
BoxDrawings.UP_SINGLE_AND_RIGHT_DOUBLE
BoxDrawings.VERTICAL_DOUBLE_AND_HORIZONTAL_SINGLE
BoxDrawings.VERTICAL_DOUBLE_AND_LEFT_SINGLE
BoxDrawings.VERTICAL_DOUBLE_AND_RIGHT_SINGLE
BoxDrawings.VERTICAL_HEAVY_AND_HORIZONTAL_LIGHT
BoxDrawings.VERTICAL_HEAVY_AND_LEFT_LIGHT
BoxDrawings.VERTICAL_HEAVY_AND_RIGHT_LIGHT
BoxDrawings.VERTICAL_LIGHT_AND_HORIZONTAL_HEAVY
BoxDrawings.VERTICAL_LIGHT_AND_LEFT_HEAVY
BoxDrawings.VERTICAL_LIGHT_AND_RIGHT_HEAVY
BoxDrawings.VERTICAL_SINGLE_AND_HORIZONTAL_DOUBLE
BoxDrawings.VERTICAL_SINGLE_AND_LEFT_DOUBLE
BoxDrawings.VERTICAL_SINGLE_AND_RIGHT_DOUBLE
- GeometricShapes
GeometricShapes
GeometricShapes.__init__()
GeometricShapes.BLACK_CIRCLE
GeometricShapes.BLACK_DIAMOND
GeometricShapes.BLACK_DOWN_POINTING_SMALL_TRIANGLE
GeometricShapes.BLACK_DOWN_POINTING_TRIANGLE
GeometricShapes.BLACK_LARGE_SQUARE
GeometricShapes.BLACK_LEFT_POINTING_POINTER
GeometricShapes.BLACK_LEFT_POINTING_SMALL_TRIANGLE
GeometricShapes.BLACK_LEFT_POINTING_TRIANGLE
GeometricShapes.BLACK_LOWER_LEFT_TRIANGLE
GeometricShapes.BLACK_LOWER_RIGHT_TRIANGLE
GeometricShapes.BLACK_MEDIUM_SMALL_SQUARE
GeometricShapes.BLACK_MEDIUM_SQUARE
GeometricShapes.BLACK_PARALLELOGRAM
GeometricShapes.BLACK_RECTANGLE
GeometricShapes.BLACK_RIGHT_POINTING_POINTER
GeometricShapes.BLACK_RIGHT_POINTING_SMALL_TRIANGLE
GeometricShapes.BLACK_RIGHT_POINTING_TRIANGLE
GeometricShapes.BLACK_SMALL_SQUARE
GeometricShapes.BLACK_SQUARE
GeometricShapes.BLACK_UPPER_LEFT_TRIANGLE
GeometricShapes.BLACK_UPPER_RIGHT_TRIANGLE
GeometricShapes.BLACK_UP_POINTING_SMALL_TRIANGLE
GeometricShapes.BLACK_UP_POINTING_TRIANGLE
GeometricShapes.BLACK_VERTICAL_RECTANGLE
GeometricShapes.BULLET
GeometricShapes.BULLSEYE
GeometricShapes.CIRCLE_WITH_ALL_BUT_UPPER_LEFT_QUADRANT_BLACK
GeometricShapes.CIRCLE_WITH_LEFT_HALF_BLACK
GeometricShapes.CIRCLE_WITH_LOWER_HALF_BLACK
GeometricShapes.CIRCLE_WITH_RIGHT_HALF_BLACK
GeometricShapes.CIRCLE_WITH_UPPER_HALF_BLACK
GeometricShapes.CIRCLE_WITH_UPPER_RIGHT_QUADRANT_BLACK
GeometricShapes.CIRCLE_WITH_VERTICAL_FILL
GeometricShapes.DOTTED_CIRCLE
GeometricShapes.FISHEYE
GeometricShapes.INVERSE_BULLET
GeometricShapes.INVERSE_WHITE_CIRCLE
GeometricShapes.LARGE_CIRCLE
GeometricShapes.LEFT_HALF_BLACK_CIRCLE
GeometricShapes.LOWER_HALF_CIRCLE
GeometricShapes.LOWER_HALF_INVERSE_WHITE_CIRCLE
GeometricShapes.LOWER_LEFT_QUADRANT_CIRCULAR_ARC
GeometricShapes.LOWER_LEFT_TRIANGLE
GeometricShapes.LOWER_RIGHT_QUADRANT_CIRCULAR_ARC
GeometricShapes.LOWER_RIGHT_TRIANGLE
GeometricShapes.LOZENGE
GeometricShapes.RIGHT_HALF_BLACK_CIRCLE
GeometricShapes.RING_OPERATOR
GeometricShapes.SQUARE_WITH_DIAGONAL_CROSSHATCH_FILL
GeometricShapes.SQUARE_WITH_HORIZONTAL_FILL
GeometricShapes.SQUARE_WITH_LEFT_HALF_BLACK
GeometricShapes.SQUARE_WITH_LOWER_RIGHT_DIAGONAL_HALF_BLACK
GeometricShapes.SQUARE_WITH_ORTHOGONAL_CROSSHATCH_FILL
GeometricShapes.SQUARE_WITH_RIGHT_HALF_BLACK
GeometricShapes.SQUARE_WITH_UPPER_LEFT_DIAGONAL_HALF_BLACK
GeometricShapes.SQUARE_WITH_UPPER_LEFT_TO_LOWER_RIGHT_FILL
GeometricShapes.SQUARE_WITH_UPPER_RIGHT_TO_LOWER_LEFT_FILL
GeometricShapes.SQUARE_WITH_VERTICAL_FILL
GeometricShapes.UPPER_HALF_CIRCLE
GeometricShapes.UPPER_HALF_INVERSE_WHITE_CIRCLE
GeometricShapes.UPPER_LEFT_QUADRANT_CIRCULAR_ARC
GeometricShapes.UPPER_LEFT_TRIANGLE
GeometricShapes.UPPER_RIGHT_QUADRANT_CIRCULAR_ARC
GeometricShapes.UPPER_RIGHT_TRIANGLE
GeometricShapes.UP_POINTING_TRIANGLE_WITH_LEFT_HALF_BLACK
GeometricShapes.UP_POINTING_TRIANGLE_WITH_RIGHT_HALF_BLACK
GeometricShapes.WHITE_BULLET
GeometricShapes.WHITE_CIRCLE
GeometricShapes.WHITE_CIRCLE_WITH_LOWER_LEFT_QUADRANT
GeometricShapes.WHITE_CIRCLE_WITH_LOWER_RIGHT_QUADRANT
GeometricShapes.WHITE_CIRCLE_WITH_UPPER_LEFT_QUADRANT
GeometricShapes.WHITE_CIRCLE_WITH_UPPER_RIGHT_QUADRANT
GeometricShapes.WHITE_DIAMOND
GeometricShapes.WHITE_DIAMOND_CONTAINING_BLACK_SMALL_DIAMOND
GeometricShapes.WHITE_DOWN_POINTING_SMALL_TRIANGLE
GeometricShapes.WHITE_DOWN_POINTING_TRIANGLE
GeometricShapes.WHITE_LEFT_POINTING_POINTER
GeometricShapes.WHITE_LEFT_POINTING_SMALL_TRIANGLE
GeometricShapes.WHITE_LEFT_POINTING_TRIANGLE
GeometricShapes.WHITE_MEDIUM_SMALL_SQUARE
GeometricShapes.WHITE_MEDIUM_SQUARE
GeometricShapes.WHITE_PARALLELOGRAM
GeometricShapes.WHITE_RECTANGLE
GeometricShapes.WHITE_RIGHT_POINTING_POINTER
GeometricShapes.WHITE_RIGHT_POINTING_SMALL_TRIANGLE
GeometricShapes.WHITE_RIGHT_POINTING_TRIANGLE
GeometricShapes.WHITE_SMALL_SQUARE
GeometricShapes.WHITE_SQUARE
GeometricShapes.WHITE_SQUARE_CONTAINING_BLACK_SMALL_SQUARE
GeometricShapes.WHITE_SQUARE_WITH_LOWER_LEFT_QUADRANT
GeometricShapes.WHITE_SQUARE_WITH_LOWER_RIGHT_QUADRANT
GeometricShapes.WHITE_SQUARE_WITH_ROUNDED_CORNERS
GeometricShapes.WHITE_SQUARE_WITH_UPPER_LEFT_QUADRANT
GeometricShapes.WHITE_SQUARE_WITH_UPPER_RIGHT_QUADRANT
GeometricShapes.WHITE_SQUARE_WITH_VERTICAL_BISECTING_LINE
GeometricShapes.WHITE_UP_POINTING_SMALL_TRIANGLE
GeometricShapes.WHITE_UP_POINTING_TRIANGLE
GeometricShapes.WHITE_UP_POINTING_TRIANGLE_WITH_DOT
GeometricShapes.WHITE_VERTICAL_RECTANGLE
- MiscTechnicals
MiscTechnicals
MiscTechnicals.AC_CURRENT
MiscTechnicals.ALARM_CLOCK
MiscTechnicals.ALL_AROUND_PROFILE
MiscTechnicals.ALTERNATIVE_KEY_SYMBOL
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_ALPHA
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_ALPHA_UNDERBAR
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_BACKSLASH_BAR
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_CIRCLE_BACKSLASH
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_CIRCLE_DIAERESIS
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_CIRCLE_JOT
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_CIRCLE_STAR
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_CIRCLE_STILE
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_CIRCLE_UNDERBAR
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_COMMA_BAR
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_DELTA_STILE
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_DELTA_UNDERBAR
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_DEL_DIAERESIS
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_DEL_STILE
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_DEL_TILDE
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_DIAMOND_UNDERBAR
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_DOWNWARDS_VANE
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_DOWN_CARET_TILDE
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_DOWN_SHOE_STILE
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_DOWN_TACK_JOT
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_DOWN_TACK_UNDERBAR
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_EPSILON_UNDERBAR
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_GREATER_THAN_DIAERESIS
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_IOTA
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_IOTA_UNDERBAR
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_I_BEAM
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_JOT_DIAERESIS
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_JOT_UNDERBAR
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_LEFTWARDS_VANE
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_LEFT_SHOE_STILE
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_OMEGA
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_OMEGA_UNDERBAR
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_QUAD
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_QUAD_BACKSLASH
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_QUAD_CIRCLE
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_QUAD_COLON
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_QUAD_DEL
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_QUAD_DELTA
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_QUAD_DIAMOND
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_QUAD_DIVIDE
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_QUAD_DOWNWARDS_ARROW
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_QUAD_DOWN_CARET
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_QUAD_EQUAL
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_QUAD_GREATER_THAN
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_QUAD_JOT
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_QUAD_LEFTWARDS_ARROW
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_QUAD_LESS_THAN
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_QUAD_NOT_EQUAL
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_QUAD_QUESTION
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_QUAD_RIGHTWARDS_ARROW
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_QUAD_SLASH
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_QUAD_UPWARDS_ARROW
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_QUAD_UP_CARET
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_QUOTE_QUAD
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_QUOTE_UNDERBAR
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_RHO
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_RIGHTWARDS_VANE
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_SEMICOLON_UNDERBAR
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_SLASH_BAR
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_SQUISH_QUAD
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_STAR_DIAERESIS
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_STILE_TILDE
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_TILDE_DIAERESIS
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_UPWARDS_VANE
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_UP_CARET_TILDE
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_UP_SHOE_JOT
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_UP_TACK_DIAERESIS
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_UP_TACK_JOT
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_UP_TACK_OVERBAR
MiscTechnicals.APL_FUNCTIONAL_SYMBOL_ZILDE
MiscTechnicals.ARC
MiscTechnicals.BELL_SYMBOL
MiscTechnicals.BENZENE_RING
MiscTechnicals.BENZENE_RING_WITH_CIRCLE
MiscTechnicals.BLACK_CIRCLE_FOR_RECORD
MiscTechnicals.BLACK_DOWN_POINTING_DOUBLE_TRIANGLE
MiscTechnicals.BLACK_LEFT_POINTING_DOUBLE_TRIANGLE
MiscTechnicals.BLACK_LEFT_POINTING_DOUBLE_TRIANGLE_WITH_VERTICAL_BAR
MiscTechnicals.BLACK_MEDIUM_DOWN_POINTING_TRIANGLE
MiscTechnicals.BLACK_MEDIUM_LEFT_POINTING_TRIANGLE
MiscTechnicals.BLACK_MEDIUM_RIGHT_POINTING_TRIANGLE
MiscTechnicals.BLACK_MEDIUM_UP_POINTING_TRIANGLE
MiscTechnicals.BLACK_RIGHT_POINTING_DOUBLE_TRIANGLE
MiscTechnicals.BLACK_RIGHT_POINTING_DOUBLE_TRIANGLE_WITH_VERTICAL_BAR
MiscTechnicals.BLACK_RIGHT_POINTING_TRIANGLE_WITH_DOUBLE_VERTICAL_BAR
MiscTechnicals.BLACK_SQUARE_FOR_STOP
MiscTechnicals.BLACK_UP_POINTING_DOUBLE_TRIANGLE
MiscTechnicals.BOTTOM_CURLY_BRACKET
MiscTechnicals.BOTTOM_HALF_INTEGRAL
MiscTechnicals.BOTTOM_LEFT_CORNER
MiscTechnicals.BOTTOM_LEFT_CROP
MiscTechnicals.BOTTOM_PARENTHESIS
MiscTechnicals.BOTTOM_RIGHT_CORNER
MiscTechnicals.BOTTOM_RIGHT_CROP
MiscTechnicals.BOTTOM_SQUARE_BRACKET
MiscTechnicals.BOTTOM_SQUARE_BRACKET_OVER_TOP_SQUARE_BRACKET
MiscTechnicals.BOTTOM_TORTOISE_SHELL_BRACKET
MiscTechnicals.BROKEN_CIRCLE_WITH_NORTHWEST_ARROW
MiscTechnicals.CIRCLED_HORIZONTAL_BAR_WITH_NOTCH
MiscTechnicals.CIRCLED_TRIANGLE_DOWN
MiscTechnicals.CLEAR_SCREEN_SYMBOL
MiscTechnicals.COMPOSITION_SYMBOL
MiscTechnicals.CONICAL_TAPER
MiscTechnicals.CONTINUOUS_UNDERLINE_SYMBOL
MiscTechnicals.COUNTERBORE
MiscTechnicals.COUNTERSINK
MiscTechnicals.CURLY_BRACKET_EXTENSION
MiscTechnicals.CYLINDRICITY
MiscTechnicals.DECIMAL_EXPONENT_SYMBOL
MiscTechnicals.DECIMAL_SEPARATOR_KEY_SYMBOL
MiscTechnicals.DENTISTRY_SYMBOL_LIGHT_DOWN_AND_HORIZONTAL
MiscTechnicals.DENTISTRY_SYMBOL_LIGHT_DOWN_AND_HORIZONTAL_WITH_CIRCLE
MiscTechnicals.DENTISTRY_SYMBOL_LIGHT_DOWN_AND_HORIZONTAL_WITH_TRIANGLE
MiscTechnicals.DENTISTRY_SYMBOL_LIGHT_DOWN_AND_HORIZONTAL_WITH_WAVE
MiscTechnicals.DENTISTRY_SYMBOL_LIGHT_UP_AND_HORIZONTAL
MiscTechnicals.DENTISTRY_SYMBOL_LIGHT_UP_AND_HORIZONTAL_WITH_CIRCLE
MiscTechnicals.DENTISTRY_SYMBOL_LIGHT_UP_AND_HORIZONTAL_WITH_TRIANGLE
MiscTechnicals.DENTISTRY_SYMBOL_LIGHT_UP_AND_HORIZONTAL_WITH_WAVE
MiscTechnicals.DENTISTRY_SYMBOL_LIGHT_VERTICAL_AND_BOTTOM_LEFT
MiscTechnicals.DENTISTRY_SYMBOL_LIGHT_VERTICAL_AND_BOTTOM_RIGHT
MiscTechnicals.DENTISTRY_SYMBOL_LIGHT_VERTICAL_AND_TOP_LEFT
MiscTechnicals.DENTISTRY_SYMBOL_LIGHT_VERTICAL_AND_TOP_RIGHT
MiscTechnicals.DENTISTRY_SYMBOL_LIGHT_VERTICAL_AND_WAVE
MiscTechnicals.DENTISTRY_SYMBOL_LIGHT_VERTICAL_WITH_CIRCLE
MiscTechnicals.DENTISTRY_SYMBOL_LIGHT_VERTICAL_WITH_TRIANGLE
MiscTechnicals.DIAMETER_SIGN
MiscTechnicals.DIMENSION_ORIGIN
MiscTechnicals.DIRECT_CURRENT_SYMBOL_FORM_TWO
MiscTechnicals.DISCONTINUOUS_UNDERLINE_SYMBOL
MiscTechnicals.DOUBLE_VERTICAL_BAR
MiscTechnicals.DOWN_ARROWHEAD
MiscTechnicals.EARTH_GROUND
MiscTechnicals.EJECT_SYMBOL
MiscTechnicals.ELECTRICAL_INTERSECTION
MiscTechnicals.ELECTRIC_ARROW
MiscTechnicals.EMPHASIS_SYMBOL
MiscTechnicals.ENTER_SYMBOL
MiscTechnicals.ERASE_TO_THE_LEFT
MiscTechnicals.ERASE_TO_THE_RIGHT
MiscTechnicals.FLATNESS
MiscTechnicals.FROWN
MiscTechnicals.FUSE
MiscTechnicals.HELM_SYMBOL
MiscTechnicals.HORIZONTAL_LINE_EXTENSION
MiscTechnicals.HORIZONTAL_SCAN_LINE_1
MiscTechnicals.HORIZONTAL_SCAN_LINE_3
MiscTechnicals.HORIZONTAL_SCAN_LINE_7
MiscTechnicals.HORIZONTAL_SCAN_LINE_9
MiscTechnicals.HOURGLASS
MiscTechnicals.HOURGLASS_WITH_FLOWING_SAND
MiscTechnicals.HOUSE
MiscTechnicals.HYSTERESIS_SYMBOL
MiscTechnicals.INSERTION_SYMBOL
MiscTechnicals.INTEGRAL_EXTENSION
MiscTechnicals.KEYBOARD
MiscTechnicals.LEFT_CEILING
MiscTechnicals.LEFT_CURLY_BRACKET_LOWER_HOOK
MiscTechnicals.LEFT_CURLY_BRACKET_MIDDLE_PIECE
MiscTechnicals.LEFT_CURLY_BRACKET_UPPER_HOOK
MiscTechnicals.LEFT_FLOOR
MiscTechnicals.LEFT_PARENTHESIS_EXTENSION
MiscTechnicals.LEFT_PARENTHESIS_LOWER_HOOK
MiscTechnicals.LEFT_PARENTHESIS_UPPER_HOOK
MiscTechnicals.LEFT_POINTING_ANGLE_BRACKET
MiscTechnicals.LEFT_SQUARE_BRACKET_EXTENSION
MiscTechnicals.LEFT_SQUARE_BRACKET_LOWER_CORNER
MiscTechnicals.LEFT_SQUARE_BRACKET_UPPER_CORNER
MiscTechnicals.LEFT_VERTICAL_BOX_LINE
MiscTechnicals.METRICAL_BREVE
MiscTechnicals.METRICAL_LONG_OVER_SHORT
MiscTechnicals.METRICAL_LONG_OVER_TWO_SHORTS
MiscTechnicals.METRICAL_PENTASEME
MiscTechnicals.METRICAL_SHORT_OVER_LONG
MiscTechnicals.METRICAL_TETRASEME
MiscTechnicals.METRICAL_TRISEME
MiscTechnicals.METRICAL_TWO_SHORTS_JOINED
MiscTechnicals.METRICAL_TWO_SHORTS_OVER_LONG
MiscTechnicals.MONOSTABLE_SYMBOL
MiscTechnicals.NEXT_PAGE
MiscTechnicals.NOT_CHECK_MARK
MiscTechnicals.OBSERVER_EYE_SYMBOL
MiscTechnicals.OPEN_CIRCUIT_OUTPUT_H_TYPE_SYMBOL
MiscTechnicals.OPEN_CIRCUIT_OUTPUT_L_TYPE_SYMBOL
MiscTechnicals.OPTION_KEY
MiscTechnicals.PASSIVE_PULL_DOWN_OUTPUT_SYMBOL
MiscTechnicals.PASSIVE_PULL_UP_OUTPUT_SYMBOL
MiscTechnicals.PERSPECTIVE
MiscTechnicals.PLACE_OF_INTEREST_SIGN
MiscTechnicals.POSITION_INDICATOR
MiscTechnicals.POWER_ON_OFF_SYMBOL
MiscTechnicals.POWER_ON_SYMBOL
MiscTechnicals.POWER_SLEEP_SYMBOL
MiscTechnicals.POWER_SYMBOL
MiscTechnicals.PREVIOUS_PAGE
MiscTechnicals.PRINT_SCREEN_SYMBOL
MiscTechnicals.PROJECTIVE
MiscTechnicals.RADICAL_SYMBOL_BOTTOM
MiscTechnicals.RETURN_SYMBOL
MiscTechnicals.REVERSED_NOT_SIGN
MiscTechnicals.RIGHT_ANGLE_WITH_DOWNWARDS_ZIGZAG_ARROW
MiscTechnicals.RIGHT_CEILING
MiscTechnicals.RIGHT_CURLY_BRACKET_LOWER_HOOK
MiscTechnicals.RIGHT_CURLY_BRACKET_MIDDLE_PIECE
MiscTechnicals.RIGHT_CURLY_BRACKET_UPPER_HOOK
MiscTechnicals.RIGHT_FLOOR
MiscTechnicals.RIGHT_PARENTHESIS_EXTENSION
MiscTechnicals.RIGHT_PARENTHESIS_LOWER_HOOK
MiscTechnicals.RIGHT_PARENTHESIS_UPPER_HOOK
MiscTechnicals.RIGHT_POINTING_ANGLE_BRACKET
MiscTechnicals.RIGHT_SQUARE_BRACKET_EXTENSION
MiscTechnicals.RIGHT_SQUARE_BRACKET_LOWER_CORNER
MiscTechnicals.RIGHT_SQUARE_BRACKET_UPPER_CORNER
MiscTechnicals.RIGHT_VERTICAL_BOX_LINE
MiscTechnicals.SECTOR
MiscTechnicals.SEGMENT
MiscTechnicals.SHOULDERED_OPEN_BOX
MiscTechnicals.SLOPE
MiscTechnicals.SMILE
MiscTechnicals.SOFTWARE_FUNCTION_SYMBOL
MiscTechnicals.SQUARE_FOOT
MiscTechnicals.SQUARE_LOZENGE
MiscTechnicals.STOPWATCH
MiscTechnicals.STRAIGHTNESS
MiscTechnicals.SUMMATION_BOTTOM
MiscTechnicals.SUMMATION_TOP
MiscTechnicals.SYMMETRY
MiscTechnicals.TELEPHONE_RECORDER
MiscTechnicals.TIMER_CLOCK
MiscTechnicals.TOP_CURLY_BRACKET
MiscTechnicals.TOP_HALF_INTEGRAL
MiscTechnicals.TOP_LEFT_CORNER
MiscTechnicals.TOP_LEFT_CROP
MiscTechnicals.TOP_PARENTHESIS
MiscTechnicals.TOP_RIGHT_CORNER
MiscTechnicals.TOP_RIGHT_CROP
MiscTechnicals.TOP_SQUARE_BRACKET
MiscTechnicals.TOP_TORTOISE_SHELL_BRACKET
MiscTechnicals.TOTAL_RUNOUT
MiscTechnicals.TURNED_NOT_SIGN
MiscTechnicals.UNDO_SYMBOL
MiscTechnicals.UPPER_LEFT_OR_LOWER_RIGHT_CURLY_BRACKET_SECTION
MiscTechnicals.UPPER_RIGHT_OR_LOWER_LEFT_CURLY_BRACKET_SECTION
MiscTechnicals.UP_ARROWHEAD
MiscTechnicals.UP_ARROWHEAD_BETWEEN_TWO_HORIZONTAL_BARS
MiscTechnicals.VERTICAL_LINE_EXTENSION
MiscTechnicals.VERTICAL_LINE_WITH_MIDDLE_DOT
MiscTechnicals.VIEWDATA_SQUARE
MiscTechnicals.WATCH
MiscTechnicals.WAVY_LINE
MiscTechnicals.WHITE_SQUARE_WITH_CENTRE_VERTICAL_LINE
MiscTechnicals.WHITE_TRAPEZIUM
MiscTechnicals.X_IN_A_RECTANGLE_BOX
- Models
Models
Models.__init__()
Models.ABACUS
Models.AB_BUTTON_BLOOD_TYPE
Models.ACCORDION
Models.ADHESIVE_BANDAGE
Models.ADMISSION_TICKETS
Models.AERIAL_TRAMWAY
Models.AIRPLANE
Models.AIRPLANE_ARRIVAL
Models.AIRPLANE_DEPARTURE
Models.ALARM_CLOCK
Models.ALEMBIC
Models.ALIEN
Models.ALIEN_MONSTER
Models.AMBULANCE
Models.AMERICAN_FOOTBALL
Models.AMPHORA
Models.ANATOMICAL_HEART
Models.ANCHOR
Models.ANGER_SYMBOL
Models.ANGRY_FACE
Models.ANGRY_FACE_WITH_HORNS
Models.ANGUISHED_FACE
Models.ANT
Models.ANTENNA_BARS
Models.ANXIOUS_FACE_WITH_SWEAT
Models.AQUARIUS
Models.ARIES
Models.ARTICULATED_LORRY
Models.ARTIST_PALETTE
Models.ASTONISHED_FACE
Models.ATM_SIGN
Models.ATOM_SYMBOL
Models.AUTOMOBILE
Models.AUTO_RICKSHAW
Models.AVOCADO
Models.AXE
Models.A_BUTTON_BLOOD_TYPE
Models.BABY
Models.BABY_ANGEL
Models.BABY_BOTTLE
Models.BABY_CHICK
Models.BABY_SYMBOL
Models.BACKHAND_INDEX_POINTING_DOWN
Models.BACKHAND_INDEX_POINTING_LEFT
Models.BACKHAND_INDEX_POINTING_RIGHT
Models.BACKHAND_INDEX_POINTING_UP
Models.BACKPACK
Models.BACK_ARROW
Models.BACON
Models.BADGER
Models.BADMINTON
Models.BAGEL
Models.BAGGAGE_CLAIM
Models.BAGUETTE_BREAD
Models.BALANCE_SCALE
Models.BALD
Models.BALL
Models.BALLET_SHOES
Models.BALLOON
Models.BALLOT_BOX_WITH_BALLOT
Models.BANANA
Models.BANJO
Models.BANK
Models.BARBER_POLE
Models.BAR_CHART
Models.BASEBALL
Models.BASKET
Models.BASKETBALL
Models.BAT
Models.BATHTUB
Models.BATTERY
Models.BEACH_WITH_UMBRELLA
Models.BEAMING_FACE_WITH_SMILING_EYES
Models.BEAR
Models.BEATING_HEART
Models.BEAVER
Models.BED
Models.BEER_MUG
Models.BEETLE
Models.BELL
Models.BELLHOP_BELL
Models.BELL_PEPPER
Models.BELL_WITH_SLASH
Models.BENTO_BOX
Models.BEVERAGE_BOX
Models.BICYCLE
Models.BIKINI
Models.BILLED_CAP
Models.BIOHAZARD
Models.BIRD
Models.BIRTHDAY_CAKE
Models.BISON
Models.BLACK_CIRCLE
Models.BLACK_FLAG
Models.BLACK_HEART
Models.BLACK_LARGE_SQUARE
Models.BLACK_MEDIUM_SMALL_SQUARE
Models.BLACK_MEDIUM_SQUARE
Models.BLACK_NIB
Models.BLACK_SMALL_SQUARE
Models.BLACK_SQUARE_BUTTON
Models.BLOSSOM
Models.BLOWFISH
Models.BLUEBERRIES
Models.BLUE_BOOK
Models.BLUE_CIRCLE
Models.BLUE_HEART
Models.BLUE_SQUARE
Models.BOAR
Models.BOMB
Models.BONE
Models.BOOKMARK
Models.BOOKMARK_TABS
Models.BOOKS
Models.BOOMERANG
Models.BOTTLE_WITH_POPPING_CORK
Models.BOUQUET
Models.BOWLING
Models.BOWL_WITH_SPOON
Models.BOW_AND_ARROW
Models.BOXING_GLOVE
Models.BOY
Models.BRAIN
Models.BREAD
Models.BREAST_FEEDING
Models.BRICK
Models.BRIDGE_AT_NIGHT
Models.BRIEFCASE
Models.BRIEFS
Models.BRIGHT_BUTTON
Models.BROCCOLI
Models.BROKEN_HEART
Models.BROOM
Models.BROWN_CIRCLE
Models.BROWN_HEART
Models.BROWN_SQUARE
Models.BUBBLE_TEA
Models.BUCKET
Models.BUG
Models.BUILDING_CONSTRUCTION
Models.BULLET_TRAIN
Models.BURRITO
Models.BUS
Models.BUSTS_IN_SILHOUETTE
Models.BUST_IN_SILHOUETTE
Models.BUS_STOP
Models.BUTTER
Models.BUTTERFLY
Models.B_BUTTON_BLOOD_TYPE
Models.CACTUS
Models.CALENDAR
Models.CALL_ME_HAND
Models.CAMEL
Models.CAMERA
Models.CAMERA_WITH_FLASH
Models.CAMPING
Models.CANCER
Models.CANDLE
Models.CANDY
Models.CANNED_FOOD
Models.CANOE
Models.CAPRICORN
Models.CARD_FILE_BOX
Models.CARD_INDEX
Models.CARD_INDEX_DIVIDERS
Models.CAROUSEL_HORSE
Models.CARPENTRY_SAW
Models.CARP_STREAMER
Models.CARROT
Models.CASTLE
Models.CAT
Models.CAT_FACE
Models.CAT_WITH_TEARS_OF_JOY
Models.CAT_WITH_WRY_SMILE
Models.CHAINS
Models.CHAIR
Models.CHART_DECREASING
Models.CHART_INCREASING
Models.CHART_INCREASING_WITH_YEN
Models.CHECK_BOX_WITH_CHECK
Models.CHECK_MARK
Models.CHECK_MARK_BUTTON
Models.CHEESE_WEDGE
Models.CHEQUERED_FLAG
Models.CHERRIES
Models.CHERRY_BLOSSOM
Models.CHESS_PAWN
Models.CHESTNUT
Models.CHICKEN
Models.CHILD
Models.CHILDREN_CROSSING
Models.CHIPMUNK
Models.CHOCOLATE_BAR
Models.CHOPSTICKS
Models.CHRISTMAS_TREE
Models.CHURCH
Models.CIGARETTE
Models.CINEMA
Models.CIRCLED_M
Models.CIRCUS_TENT
Models.CITYSCAPE
Models.CITYSCAPE_AT_DUSK
Models.CLAMP
Models.CLAPPER_BOARD
Models.CLAPPING_HANDS
Models.CLASSICAL_BUILDING
Models.CLINKING_BEER_MUGS
Models.CLINKING_GLASSES
Models.CLIPBOARD
Models.CLOCKWISE_VERTICAL_ARROWS
Models.CLOSED_BOOK
Models.CLOSED_MAILBOX_WITH_LOWERED_FLAG
Models.CLOSED_MAILBOX_WITH_RAISED_FLAG
Models.CLOSED_UMBRELLA
Models.CLOUD
Models.CLOUD_WITH_LIGHTNING
Models.CLOUD_WITH_LIGHTNING_AND_RAIN
Models.CLOUD_WITH_RAIN
Models.CLOUD_WITH_SNOW
Models.CLOWN_FACE
Models.CLUB_SUIT
Models.CLUTCH_BAG
Models.CL_BUTTON
Models.COAT
Models.COCKROACH
Models.COCKTAIL_GLASS
Models.COCONUT
Models.COFFIN
Models.COIN
Models.COLD_FACE
Models.COLLISION
Models.COMET
Models.COMPASS
Models.COMPUTER_DISK
Models.COMPUTER_MOUSE
Models.CONFETTI_BALL
Models.CONFOUNDED_FACE
Models.CONFUSED_FACE
Models.CONSTRUCTION
Models.CONSTRUCTION_WORKER
Models.CONTROL_KNOBS
Models.CONVENIENCE_STORE
Models.COOKED_RICE
Models.COOKIE
Models.COOKING
Models.COOL_BUTTON
Models.COPYRIGHT
Models.COUCH_AND_LAMP
Models.COUNTERCLOCKWISE_ARROWS_BUTTON
Models.COUPLE_WITH_HEART
Models.COW
Models.COWBOY_HAT_FACE
Models.COW_FACE
Models.CRAB
Models.CRAYON
Models.CREDIT_CARD
Models.CRESCENT_MOON
Models.CRICKET
Models.CRICKET_GAME
Models.CROCODILE
Models.CROISSANT
Models.CROSSED_FINGERS
Models.CROSSED_FLAGS
Models.CROSSED_SWORDS
Models.CROSS_MARK
Models.CROSS_MARK_BUTTON
Models.CROWN
Models.CRYING_CAT
Models.CRYING_FACE
Models.CRYSTAL_BALL
Models.CUCUMBER
Models.CUPCAKE
Models.CUP_WITH_STRAW
Models.CURLING_STONE
Models.CURLY_HAIR
Models.CURLY_LOOP
Models.CURRENCY_EXCHANGE
Models.CURRY_RICE
Models.CUSTARD
Models.CUSTOMS
Models.CUT_OF_MEAT
Models.CYCLONE
Models.DAGGER
Models.DANGO
Models.DARK_SKIN_TONE
Models.DASHING_AWAY
Models.DEAF_PERSON
Models.DECIDUOUS_TREE
Models.DEER
Models.DELIVERY_TRUCK
Models.DEPARTMENT_STORE
Models.DERELICT_HOUSE
Models.DESERT
Models.DESERT_ISLAND
Models.DESKTOP_COMPUTER
Models.DETECTIVE
Models.DIAMOND_SUIT
Models.DIAMOND_WITH_A_DOT
Models.DIM_BUTTON
Models.DIRECT_HIT
Models.DISAPPOINTED_FACE
Models.DISGUISED_FACE
Models.DIVIDE
Models.DIVING_MASK
Models.DIYA_LAMP
Models.DIZZY
Models.DIZZY_FACE
Models.DNA
Models.DODO
Models.DOG
Models.DOG_FACE
Models.DOLLAR_BANKNOTE
Models.DOLPHIN
Models.DOOR
Models.DOTTED_SIX_POINTED_STAR
Models.DOUBLE_CURLY_LOOP
Models.DOUBLE_EXCLAMATION_MARK
Models.DOUGHNUT
Models.DOVE
Models.DOWNCAST_FACE_WITH_SWEAT
Models.DOWNWARDS_BUTTON
Models.DOWN_ARROW
Models.DOWN_LEFT_ARROW
Models.DOWN_RIGHT_ARROW
Models.DRAGON
Models.DRAGON_FACE
Models.DRESS
Models.DROOLING_FACE
Models.DROPLET
Models.DROP_OF_BLOOD
Models.DRUM
Models.DUCK
Models.DUMPLING
Models.DVD
Models.EAGLE
Models.EAR
Models.EAR_OF_CORN
Models.EAR_WITH_HEARING_AID
Models.EGG
Models.EGGPLANT
Models.EIGHT_OCLOCK
Models.EIGHT_POINTED_STAR
Models.EIGHT_SPOKED_ASTERISK
Models.EIGHT_THIRTY
Models.EJECT_BUTTON
Models.ELECTRIC_PLUG
Models.ELEPHANT
Models.ELEVATOR
Models.ELEVEN_OCLOCK
Models.ELEVEN_THIRTY
Models.ELF
Models.END_ARROW
Models.ENVELOPE
Models.ENVELOPE_WITH_ARROW
Models.EURO_BANKNOTE
Models.EVERGREEN_TREE
Models.EWE
Models.EXCLAMATION_MARK
Models.EXCLAMATION_QUESTION_MARK
Models.EXPLODING_HEAD
Models.EXPRESSIONLESS_FACE
Models.EYE
Models.EYES
Models.E_MAIL
Models.FACE_BLOWING_A_KISS
Models.FACE_SAVORING_FOOD
Models.FACE_SCREAMING_IN_FEAR
Models.FACE_VOMITING
Models.FACE_WITHOUT_MOUTH
Models.FACE_WITH_HAND_OVER_MOUTH
Models.FACE_WITH_HEAD_BANDAGE
Models.FACE_WITH_MEDICAL_MASK
Models.FACE_WITH_MONOCLE
Models.FACE_WITH_OPEN_MOUTH
Models.FACE_WITH_RAISED_EYEBROW
Models.FACE_WITH_ROLLING_EYES
Models.FACE_WITH_STEAM_FROM_NOSE
Models.FACE_WITH_SYMBOLS_ON_MOUTH
Models.FACE_WITH_TEARS_OF_JOY
Models.FACE_WITH_THERMOMETER
Models.FACE_WITH_TONGUE
Models.FACTORY
Models.FAIRY
Models.FALAFEL
Models.FALLEN_LEAF
Models.FAMILY
Models.FAST_DOWN_BUTTON
Models.FAST_FORWARD_BUTTON
Models.FAST_REVERSE_BUTTON
Models.FAST_UP_BUTTON
Models.FAX_MACHINE
Models.FEARFUL_FACE
Models.FEATHER
Models.FEMALE_SIGN
Models.FERRIS_WHEEL
Models.FERRY
Models.FIELD_HOCKEY
Models.FILE_CABINET
Models.FILE_FOLDER
Models.FILM_FRAMES
Models.FILM_PROJECTOR
Models.FIRE
Models.FIRECRACKER
Models.FIREWORKS
Models.FIRE_ENGINE
Models.FIRE_EXTINGUISHER
Models.FIRST_PLACE_MEDAL
Models.FIRST_QUARTER_MOON
Models.FIRST_QUARTER_MOON_FACE
Models.FISH
Models.FISHING_POLE
Models.FISH_CAKE_WITH_SWIRL
Models.FIVE_OCLOCK
Models.FIVE_THIRTY
Models.FLAG_IN_HOLE
Models.FLAMINGO
Models.FLASHLIGHT
Models.FLATBREAD
Models.FLAT_SHOE
Models.FLEUR_DE_LIS
Models.FLEXED_BICEPS
Models.FLOPPY_DISK
Models.FLOWER_PLAYING_CARDS
Models.FLUSHED_FACE
Models.FLY
Models.FLYING_DISC
Models.FLYING_SAUCER
Models.FOG
Models.FOGGY
Models.FOLDED_HANDS
Models.FONDUE
Models.FOOT
Models.FOOTPRINTS
Models.FORK_AND_KNIFE
Models.FORK_AND_KNIFE_WITH_PLATE
Models.FORTUNE_COOKIE
Models.FOUNTAIN
Models.FOUNTAIN_PEN
Models.FOUR_LEAF_CLOVER
Models.FOUR_OCLOCK
Models.FOUR_THIRTY
Models.FOX
Models.FRAMED_PICTURE
Models.FREE_BUTTON
Models.FRENCH_FRIES
Models.FRIED_SHRIMP
Models.FROG
Models.FRONT_FACING_BABY_CHICK
Models.FROWNING_FACE
Models.FROWNING_FACE_WITH_OPEN_MOUTH
Models.FUEL_PUMP
Models.FULL_MOON
Models.FULL_MOON_FACE
Models.FUNERAL_URN
Models.GAME_DIE
Models.GARLIC
Models.GEAR
Models.GEMINI
Models.GEM_STONE
Models.GENIE
Models.GHOST
Models.GIRAFFE
Models.GIRL
Models.GLASSES
Models.GLASS_OF_MILK
Models.GLOBE_SHOWING_AMERICAS
Models.GLOBE_SHOWING_ASIA_AUSTRALIA
Models.GLOBE_SHOWING_EUROPE_AFRICA
Models.GLOBE_WITH_MERIDIANS
Models.GLOVES
Models.GLOWING_STAR
Models.GOAL_NET
Models.GOAT
Models.GOBLIN
Models.GOGGLES
Models.GORILLA
Models.GRADUATION_CAP
Models.GRAPES
Models.GREEN_APPLE
Models.GREEN_BOOK
Models.GREEN_CIRCLE
Models.GREEN_HEART
Models.GREEN_SALAD
Models.GREEN_SQUARE
Models.GRIMACING_FACE
Models.GRINNING_CAT
Models.GRINNING_CAT_WITH_SMILING_EYES
Models.GRINNING_FACE
Models.GRINNING_FACE_WITH_BIG_EYES
Models.GRINNING_FACE_WITH_SMILING_EYES
Models.GRINNING_FACE_WITH_SWEAT
Models.GRINNING_SQUINTING_FACE
Models.GROWING_HEART
Models.GUARD
Models.GUIDE_DOG
Models.GUITAR
Models.HAMBURGER
Models.HAMMER
Models.HAMMER_AND_PICK
Models.HAMMER_AND_WRENCH
Models.HAMSTER
Models.HANDBAG
Models.HANDSHAKE
Models.HAND_WITH_FINGERS_SPLAYED
Models.HATCHING_CHICK
Models.HEADPHONE
Models.HEADSTONE
Models.HEART_DECORATION
Models.HEART_EXCLAMATION
Models.HEART_SUIT
Models.HEART_WITH_ARROW
Models.HEART_WITH_RIBBON
Models.HEAR_NO_EVIL_MONKEY
Models.HEAVY_DOLLAR_SIGN
Models.HEDGEHOG
Models.HELICOPTER
Models.HERB
Models.HIBISCUS
Models.HIGH_HEELED_SHOE
Models.HIGH_SPEED_TRAIN
Models.HIGH_VOLTAGE
Models.HIKING_BOOT
Models.HINDU_TEMPLE
Models.HIPPOPOTAMUS
Models.HOLE
Models.HOLLOW_RED_CIRCLE
Models.HONEYBEE
Models.HONEY_POT
Models.HOOK
Models.HORIZONTAL_TRAFFIC_LIGHT
Models.HORSE
Models.HORSE_FACE
Models.HORSE_RACING
Models.HOSPITAL
Models.HOTEL
Models.HOT_BEVERAGE
Models.HOT_DOG
Models.HOT_FACE
Models.HOT_PEPPER
Models.HOT_SPRINGS
Models.HOURGLASS_DONE
Models.HOURGLASS_NOT_DONE
Models.HOUSE
Models.HOUSES
Models.HOUSE_WITH_GARDEN
Models.HUGGING_FACE
Models.HUNDRED_POINTS
Models.HUSHED_FACE
Models.HUT
Models.ICE
Models.ICE_CREAM
Models.ICE_HOCKEY
Models.ICE_SKATE
Models.ID_BUTTON
Models.INBOX_TRAY
Models.INCOMING_ENVELOPE
Models.INDEX_POINTING_UP
Models.INFINITY
Models.INFORMATION
Models.INPUT_LATIN_LETTERS
Models.INPUT_LATIN_LOWERCASE
Models.INPUT_LATIN_UPPERCASE
Models.INPUT_NUMBERS
Models.INPUT_SYMBOLS
Models.JACK_O_LANTERN
Models.JAPANESE_ACCEPTABLE_BUTTON
Models.JAPANESE_APPLICATION_BUTTON
Models.JAPANESE_BARGAIN_BUTTON
Models.JAPANESE_CASTLE
Models.JAPANESE_CONGRATULATIONS_BUTTON
Models.JAPANESE_DISCOUNT_BUTTON
Models.JAPANESE_DOLLS
Models.JAPANESE_FREE_OF_CHARGE_BUTTON
Models.JAPANESE_HERE_BUTTON
Models.JAPANESE_MONTHLY_AMOUNT_BUTTON
Models.JAPANESE_NOT_FREE_OF_CHARGE_BUTTON
Models.JAPANESE_NO_VACANCY_BUTTON
Models.JAPANESE_OPEN_FOR_BUSINESS_BUTTON
Models.JAPANESE_PASSING_GRADE_BUTTON
Models.JAPANESE_POST_OFFICE
Models.JAPANESE_PROHIBITED_BUTTON
Models.JAPANESE_RESERVED_BUTTON
Models.JAPANESE_SECRET_BUTTON
Models.JAPANESE_SERVICE_CHARGE_BUTTON
Models.JAPANESE_SYMBOL_FOR_BEGINNER
Models.JAPANESE_VACANCY_BUTTON
Models.JEANS
Models.JOKER
Models.JOYSTICK
Models.KAABA
Models.KANGAROO
Models.KEY
Models.KEYBOARD
Models.KICK_SCOOTER
Models.KIMONO
Models.KISS
Models.KISSING_CAT
Models.KISSING_FACE
Models.KISSING_FACE_WITH_CLOSED_EYES
Models.KISSING_FACE_WITH_SMILING_EYES
Models.KISS_MARK
Models.KITCHEN_KNIFE
Models.KITE
Models.KIWI_FRUIT
Models.KNOT
Models.KOALA
Models.LABEL
Models.LAB_COAT
Models.LACROSSE
Models.LADDER
Models.LADY_BEETLE
Models.LAPTOP
Models.LARGE_BLUE_DIAMOND
Models.LARGE_ORANGE_DIAMOND
Models.LAST_QUARTER_MOON
Models.LAST_QUARTER_MOON_FACE
Models.LAST_TRACK_BUTTON
Models.LATIN_CROSS
Models.LEAFY_GREEN
Models.LEAF_FLUTTERING_IN_WIND
Models.LEDGER
Models.LEFT_ARROW
Models.LEFT_ARROW_CURVING_RIGHT
Models.LEFT_FACING_FIST
Models.LEFT_LUGGAGE
Models.LEFT_RIGHT_ARROW
Models.LEFT_SPEECH_BUBBLE
Models.LEG
Models.LEMON
Models.LEO
Models.LEOPARD
Models.LEVEL_SLIDER
Models.LIBRA
Models.LIGHT_BULB
Models.LIGHT_RAIL
Models.LIGHT_SKIN_TONE
Models.LINK
Models.LINKED_PAPERCLIPS
Models.LION
Models.LIPSTICK
Models.LITTER_IN_BIN_SIGN
Models.LIZARD
Models.LLAMA
Models.LOBSTER
Models.LOCKED
Models.LOCKED_WITH_KEY
Models.LOCKED_WITH_PEN
Models.LOCOMOTIVE
Models.LOLLIPOP
Models.LONG_DRUM
Models.LOTION_BOTTLE
Models.LOUDLY_CRYING_FACE
Models.LOUDSPEAKER
Models.LOVE_HOTEL
Models.LOVE_LETTER
Models.LOVE_YOU_GESTURE
Models.LUGGAGE
Models.LUNGS
Models.LYING_FACE
Models.MAGE
Models.MAGIC_WAND
Models.MAGNET
Models.MAGNIFYING_GLASS_TILTED_LEFT
Models.MAGNIFYING_GLASS_TILTED_RIGHT
Models.MAHJONG_RED_DRAGON
Models.MALE_SIGN
Models.MAMMOTH
Models.MAN
Models.MANGO
Models.MANS_SHOE
Models.MANTELPIECE_CLOCK
Models.MANUAL_WHEELCHAIR
Models.MAN_BEARD
Models.MAN_DANCING
Models.MAPLE_LEAF
Models.MAP_OF_JAPAN
Models.MARTIAL_ARTS_UNIFORM
Models.MATE
Models.MEAT_ON_BONE
Models.MECHANICAL_ARM
Models.MECHANICAL_LEG
Models.MEDICAL_SYMBOL
Models.MEDIUM_DARK_SKIN_TONE
Models.MEDIUM_LIGHT_SKIN_TONE
Models.MEDIUM_SKIN_TONE
Models.MEGAPHONE
Models.MELON
Models.MEMO
Models.MENORAH
Models.MENS_ROOM
Models.MEN_HOLDING_HANDS
Models.MERPERSON
Models.METRO
Models.MICROBE
Models.MICROPHONE
Models.MICROSCOPE
Models.MIDDLE_FINGER
Models.MILITARY_HELMET
Models.MILITARY_MEDAL
Models.MILKY_WAY
Models.MINIBUS
Models.MINUS
Models.MIRROR
Models.MOAI
Models.MOBILE_PHONE
Models.MOBILE_PHONE_OFF
Models.MOBILE_PHONE_WITH_ARROW
Models.MONEY_BAG
Models.MONEY_MOUTH_FACE
Models.MONEY_WITH_WINGS
Models.MONKEY
Models.MONKEY_FACE
Models.MONORAIL
Models.MOON_CAKE
Models.MOON_VIEWING_CEREMONY
Models.MOSQUE
Models.MOSQUITO
Models.MOTORCYCLE
Models.MOTORIZED_WHEELCHAIR
Models.MOTORWAY
Models.MOTOR_BOAT
Models.MOTOR_SCOOTER
Models.MOUNTAIN
Models.MOUNTAIN_CABLEWAY
Models.MOUNTAIN_RAILWAY
Models.MOUNT_FUJI
Models.MOUSE
Models.MOUSE_FACE
Models.MOUSE_TRAP
Models.MOUTH
Models.MOVIE_CAMERA
Models.MRS_CLAUS
Models.MULTIPLY
Models.MUSHROOM
Models.MUSICAL_KEYBOARD
Models.MUSICAL_NOTE
Models.MUSICAL_NOTES
Models.MUSICAL_SCORE
Models.MUTED_SPEAKER
Models.NAIL_POLISH
Models.NAME_BADGE
Models.NATIONAL_PARK
Models.NAUSEATED_FACE
Models.NAZAR_AMULET
Models.NECKTIE
Models.NERD_FACE
Models.NESTING_DOLLS
Models.NEUTRAL_FACE
Models.NEWSPAPER
Models.NEW_BUTTON
Models.NEW_MOON
Models.NEW_MOON_FACE
Models.NEXT_TRACK_BUTTON
Models.NG_BUTTON
Models.NIGHT_WITH_STARS
Models.NINE_OCLOCK
Models.NINE_THIRTY
Models.NINJA
Models.NON_POTABLE_WATER
Models.NOSE
Models.NOTEBOOK
Models.NOTEBOOK_WITH_DECORATIVE_COVER
Models.NO_BICYCLES
Models.NO_ENTRY
Models.NO_LITTERING
Models.NO_MOBILE_PHONES
Models.NO_ONE_UNDER_EIGHTEEN
Models.NO_PEDESTRIANS
Models.NO_SMOKING
Models.NUT_AND_BOLT
Models.OCTOPUS
Models.ODEN
Models.OFFICE_BUILDING
Models.OGRE
Models.OIL_DRUM
Models.OK_BUTTON
Models.OK_HAND
Models.OLDER_PERSON
Models.OLD_KEY
Models.OLD_MAN
Models.OLD_WOMAN
Models.OLIVE
Models.OM
Models.ONCOMING_AUTOMOBILE
Models.ONCOMING_BUS
Models.ONCOMING_FIST
Models.ONCOMING_POLICE_CAR
Models.ONCOMING_TAXI
Models.ONE_OCLOCK
Models.ONE_PIECE_SWIMSUIT
Models.ONE_THIRTY
Models.ONION
Models.ON_ARROW
Models.OPEN_BOOK
Models.OPEN_FILE_FOLDER
Models.OPEN_HANDS
Models.OPEN_MAILBOX_WITH_LOWERED_FLAG
Models.OPEN_MAILBOX_WITH_RAISED_FLAG
Models.OPHIUCHUS
Models.OPTICAL_DISK
Models.ORANGE_BOOK
Models.ORANGE_CIRCLE
Models.ORANGE_HEART
Models.ORANGE_SQUARE
Models.ORANGUTAN
Models.ORTHODOX_CROSS
Models.OTTER
Models.OUTBOX_TRAY
Models.OWL
Models.OX
Models.OYSTER
Models.O_BUTTON_BLOOD_TYPE
Models.PACKAGE
Models.PAGER
Models.PAGE_FACING_UP
Models.PAGE_WITH_CURL
Models.PAINTBRUSH
Models.PALMS_UP_TOGETHER
Models.PALM_TREE
Models.PANCAKES
Models.PANDA
Models.PAPERCLIP
Models.PARACHUTE
Models.PARROT
Models.PARTYING_FACE
Models.PARTY_POPPER
Models.PART_ALTERNATION_MARK
Models.PASSENGER_SHIP
Models.PASSPORT_CONTROL
Models.PAUSE_BUTTON
Models.PAW_PRINTS
Models.PEACE_SYMBOL
Models.PEACH
Models.PEACOCK
Models.PEANUTS
Models.PEAR
Models.PEN
Models.PENCIL
Models.PENGUIN
Models.PENSIVE_FACE
Models.PEOPLE_HUGGING
Models.PEOPLE_WITH_BUNNY_EARS
Models.PEOPLE_WRESTLING
Models.PERFORMING_ARTS
Models.PERSEVERING_FACE
Models.PERSON
Models.PERSON_BIKING
Models.PERSON_BLOND_HAIR
Models.PERSON_BOUNCING_BALL
Models.PERSON_BOWING
Models.PERSON_CARTWHEELING
Models.PERSON_CLIMBING
Models.PERSON_FACEPALMING
Models.PERSON_FENCING
Models.PERSON_FROWNING
Models.PERSON_GESTURING_NO
Models.PERSON_GESTURING_OK
Models.PERSON_GETTING_HAIRCUT
Models.PERSON_GETTING_MASSAGE
Models.PERSON_GOLFING
Models.PERSON_IN_BED
Models.PERSON_IN_LOTUS_POSITION
Models.PERSON_IN_STEAMY_ROOM
Models.PERSON_IN_SUIT_LEVITATING
Models.PERSON_IN_TUXEDO
Models.PERSON_JUGGLING
Models.PERSON_KNEELING
Models.PERSON_LIFTING_WEIGHTS
Models.PERSON_MOUNTAIN_BIKING
Models.PERSON_PLAYING_HANDBALL
Models.PERSON_PLAYING_WATER_POLO
Models.PERSON_POUTING
Models.PERSON_RAISING_HAND
Models.PERSON_ROWING_BOAT
Models.PERSON_RUNNING
Models.PERSON_SHRUGGING
Models.PERSON_STANDING
Models.PERSON_SURFING
Models.PERSON_SWIMMING
Models.PERSON_TAKING_BATH
Models.PERSON_TIPPING_HAND
Models.PERSON_WALKING
Models.PERSON_WEARING_TURBAN
Models.PERSON_WITH_SKULLCAP
Models.PERSON_WITH_VEIL
Models.PETRI_DISH
Models.PICK
Models.PICKUP_TRUCK
Models.PIE
Models.PIG
Models.PIG_FACE
Models.PIG_NOSE
Models.PILE_OF_POO
Models.PILL
Models.PINCHED_FINGERS
Models.PINCHING_HAND
Models.PINEAPPLE
Models.PINE_DECORATION
Models.PING_PONG
Models.PISCES
Models.PISTOL
Models.PIZZA
Models.PIñATA
Models.PLACARD
Models.PLACE_OF_WORSHIP
Models.PLAY_BUTTON
Models.PLAY_OR_PAUSE_BUTTON
Models.PLEADING_FACE
Models.PLUNGER
Models.PLUS
Models.POLICE_CAR
Models.POLICE_CAR_LIGHT
Models.POLICE_OFFICER
Models.POODLE
Models.POPCORN
Models.POSTAL_HORN
Models.POSTBOX
Models.POST_OFFICE
Models.POTABLE_WATER
Models.POTATO
Models.POTTED_PLANT
Models.POT_OF_FOOD
Models.POULTRY_LEG
Models.POUND_BANKNOTE
Models.POUTING_CAT
Models.POUTING_FACE
Models.PRAYER_BEADS
Models.PREGNANT_WOMAN
Models.PRETZEL
Models.PRINCE
Models.PRINCESS
Models.PRINTER
Models.PROHIBITED
Models.PURPLE_CIRCLE
Models.PURPLE_HEART
Models.PURPLE_SQUARE
Models.PURSE
Models.PUSHPIN
Models.PUZZLE_PIECE
Models.P_BUTTON
Models.QUESTION_MARK
Models.RABBIT
Models.RABBIT_FACE
Models.RACCOON
Models.RACING_CAR
Models.RADIO
Models.RADIOACTIVE
Models.RADIO_BUTTON
Models.RAILWAY_CAR
Models.RAILWAY_TRACK
Models.RAINBOW
Models.RAISED_BACK_OF_HAND
Models.RAISED_FIST
Models.RAISED_HAND
Models.RAISING_HANDS
Models.RAM
Models.RAT
Models.RAZOR
Models.RECEIPT
Models.RECORD_BUTTON
Models.RECYCLING_SYMBOL
Models.RED_APPLE
Models.RED_CIRCLE
Models.RED_ENVELOPE
Models.RED_HAIR
Models.RED_HEART
Models.RED_PAPER_LANTERN
Models.RED_SQUARE
Models.RED_TRIANGLE_POINTED_DOWN
Models.RED_TRIANGLE_POINTED_UP
Models.REGISTERED
Models.RELIEVED_FACE
Models.REMINDER_RIBBON
Models.REPEAT_BUTTON
Models.REPEAT_SINGLE_BUTTON
Models.RESCUE_WORKERS_HELMET
Models.RESTROOM
Models.REVERSE_BUTTON
Models.REVOLVING_HEARTS
Models.RHINOCEROS
Models.RIBBON
Models.RICE_BALL
Models.RICE_CRACKER
Models.RIGHT_ANGER_BUBBLE
Models.RIGHT_ARROW
Models.RIGHT_ARROW_CURVING_DOWN
Models.RIGHT_ARROW_CURVING_LEFT
Models.RIGHT_ARROW_CURVING_UP
Models.RIGHT_FACING_FIST
Models.RING
Models.RINGED_PLANET
Models.ROASTED_SWEET_POTATO
Models.ROBOT
Models.ROCK
Models.ROCKET
Models.ROLLED_UP_NEWSPAPER
Models.ROLLER_COASTER
Models.ROLLER_SKATE
Models.ROLLING_ON_THE_FLOOR_LAUGHING
Models.ROLL_OF_PAPER
Models.ROOSTER
Models.ROSE
Models.ROSETTE
Models.ROUND_PUSHPIN
Models.RUGBY_FOOTBALL
Models.RUNNING_SHIRT
Models.RUNNING_SHOE
Models.SAD_BUT_RELIEVED_FACE
Models.SAFETY_PIN
Models.SAFETY_VEST
Models.SAGITTARIUS
Models.SAILBOAT
Models.SAKE
Models.SALT
Models.SANDWICH
Models.SANTA_CLAUS
Models.SARI
Models.SATELLITE
Models.SATELLITE_ANTENNA
Models.SAUROPOD
Models.SAXOPHONE
Models.SCARF
Models.SCHOOL
Models.SCISSORS
Models.SCORPIO
Models.SCORPION
Models.SCREWDRIVER
Models.SCROLL
Models.SEAL
Models.SEAT
Models.SECOND_PLACE_MEDAL
Models.SEEDLING
Models.SEE_NO_EVIL_MONKEY
Models.SELFIE
Models.SEVEN_OCLOCK
Models.SEVEN_THIRTY
Models.SEWING_NEEDLE
Models.SHALLOW_PAN_OF_FOOD
Models.SHAMROCK
Models.SHARK
Models.SHAVED_ICE
Models.SHEAF_OF_RICE
Models.SHIELD
Models.SHINTO_SHRINE
Models.SHIP
Models.SHOOTING_STAR
Models.SHOPPING_BAGS
Models.SHOPPING_CART
Models.SHORTCAKE
Models.SHORTS
Models.SHOWER
Models.SHRIMP
Models.SHUFFLE_TRACKS_BUTTON
Models.SHUSHING_FACE
Models.SIGN_OF_THE_HORNS
Models.SIX_OCLOCK
Models.SIX_THIRTY
Models.SKATEBOARD
Models.SKIER
Models.SKIS
Models.SKULL
Models.SKULL_AND_CROSSBONES
Models.SKUNK
Models.SLED
Models.SLEEPING_FACE
Models.SLEEPY_FACE
Models.SLIGHTLY_FROWNING_FACE
Models.SLIGHTLY_SMILING_FACE
Models.SLOTH
Models.SLOT_MACHINE
Models.SMALL_AIRPLANE
Models.SMALL_BLUE_DIAMOND
Models.SMALL_ORANGE_DIAMOND
Models.SMILING_CAT_WITH_HEART_EYES
Models.SMILING_FACE
Models.SMILING_FACE_WITH_HALO
Models.SMILING_FACE_WITH_HEARTS
Models.SMILING_FACE_WITH_HEART_EYES
Models.SMILING_FACE_WITH_HORNS
Models.SMILING_FACE_WITH_SMILING_EYES
Models.SMILING_FACE_WITH_SUNGLASSES
Models.SMILING_FACE_WITH_TEAR
Models.SMIRKING_FACE
Models.SNAIL
Models.SNAKE
Models.SNEEZING_FACE
Models.SNOWBOARDER
Models.SNOWFLAKE
Models.SNOWMAN
Models.SNOWMAN_WITHOUT_SNOW
Models.SNOW_CAPPED_MOUNTAIN
Models.SOAP
Models.SOCCER_BALL
Models.SOCKS
Models.SOFTBALL
Models.SOFT_ICE_CREAM
Models.SOON_ARROW
Models.SOS_BUTTON
Models.SPADE_SUIT
Models.SPAGHETTI
Models.SPARKLE
Models.SPARKLER
Models.SPARKLES
Models.SPARKLING_HEART
Models.SPEAKER_HIGH_VOLUME
Models.SPEAKER_LOW_VOLUME
Models.SPEAKER_MEDIUM_VOLUME
Models.SPEAKING_HEAD
Models.SPEAK_NO_EVIL_MONKEY
Models.SPEECH_BALLOON
Models.SPEEDBOAT
Models.SPIDER
Models.SPIDER_WEB
Models.SPIRAL_CALENDAR
Models.SPIRAL_NOTEPAD
Models.SPIRAL_SHELL
Models.SPONGE
Models.SPOON
Models.SPORTS_MEDAL
Models.SPORT_UTILITY_VEHICLE
Models.SPOUTING_WHALE
Models.SQUID
Models.SQUINTING_FACE_WITH_TONGUE
Models.STADIUM
Models.STAR
Models.STAR_AND_CRESCENT
Models.STAR_OF_DAVID
Models.STAR_STRUCK
Models.STATION
Models.STATUE_OF_LIBERTY
Models.STEAMING_BOWL
Models.STETHOSCOPE
Models.STOPWATCH
Models.STOP_BUTTON
Models.STOP_SIGN
Models.STRAIGHT_RULER
Models.STRAWBERRY
Models.STUDIO_MICROPHONE
Models.STUFFED_FLATBREAD
Models.SUN
Models.SUNFLOWER
Models.SUNGLASSES
Models.SUNRISE
Models.SUNRISE_OVER_MOUNTAINS
Models.SUNSET
Models.SUN_BEHIND_CLOUD
Models.SUN_BEHIND_LARGE_CLOUD
Models.SUN_BEHIND_RAIN_CLOUD
Models.SUN_BEHIND_SMALL_CLOUD
Models.SUN_WITH_FACE
Models.SUPERHERO
Models.SUPERVILLAIN
Models.SUSHI
Models.SUSPENSION_RAILWAY
Models.SWAN
Models.SWEAT_DROPLETS
Models.SYNAGOGUE
Models.SYRINGE
Models.TACO
Models.TAKEOUT_BOX
Models.TAMALE
Models.TANABATA_TREE
Models.TANGERINE
Models.TAURUS
Models.TAXI
Models.TEACUP_WITHOUT_HANDLE
Models.TEAPOT
Models.TEAR_OFF_CALENDAR
Models.TEDDY_BEAR
Models.TELEPHONE
Models.TELEPHONE_RECEIVER
Models.TELESCOPE
Models.TELEVISION
Models.TENNIS
Models.TENT
Models.TEN_OCLOCK
Models.TEN_THIRTY
Models.TEST_TUBE
Models.THERMOMETER
Models.THINKING_FACE
Models.THIRD_PLACE_MEDAL
Models.THONG_SANDAL
Models.THOUGHT_BALLOON
Models.THREAD
Models.THREE_OCLOCK
Models.THREE_THIRTY
Models.THUMBS_DOWN
Models.THUMBS_UP
Models.TICKET
Models.TIGER
Models.TIGER_FACE
Models.TIMER_CLOCK
Models.TIRED_FACE
Models.TOILET
Models.TOKYO_TOWER
Models.TOMATO
Models.TONGUE
Models.TOOLBOX
Models.TOOTH
Models.TOOTHBRUSH
Models.TOP_ARROW
Models.TOP_HAT
Models.TORNADO
Models.TRACKBALL
Models.TRACTOR
Models.TRADE_MARK
Models.TRAIN
Models.TRAM
Models.TRAM_CAR
Models.TRANSGENDER_SYMBOL
Models.TRIANGULAR_FLAG
Models.TRIANGULAR_RULER
Models.TRIDENT_EMBLEM
Models.TROLLEYBUS
Models.TROPHY
Models.TROPICAL_DRINK
Models.TROPICAL_FISH
Models.TRUMPET
Models.TULIP
Models.TUMBLER_GLASS
Models.TURKEY
Models.TURTLE
Models.TWELVE_OCLOCK
Models.TWELVE_THIRTY
Models.TWO_HEARTS
Models.TWO_HUMP_CAMEL
Models.TWO_OCLOCK
Models.TWO_THIRTY
Models.T_REX
Models.T_SHIRT
Models.UMBRELLA
Models.UMBRELLA_ON_GROUND
Models.UMBRELLA_WITH_RAIN_DROPS
Models.UNAMUSED_FACE
Models.UNICORN
Models.UNLOCKED
Models.UPSIDE_DOWN_FACE
Models.UPWARDS_BUTTON
Models.UP_ARROW
Models.UP_BUTTON
Models.UP_DOWN_ARROW
Models.UP_LEFT_ARROW
Models.UP_RIGHT_ARROW
Models.VAMPIRE
Models.VERTICAL_TRAFFIC_LIGHT
Models.VIBRATION_MODE
Models.VICTORY_HAND
Models.VIDEOCASSETTE
Models.VIDEO_CAMERA
Models.VIDEO_GAME
Models.VIOLIN
Models.VIRGO
Models.VOLCANO
Models.VOLLEYBALL
Models.VS_BUTTON
Models.VULCAN_SALUTE
Models.WAFFLE
Models.WANING_CRESCENT_MOON
Models.WANING_GIBBOUS_MOON
Models.WARNING
Models.WASTEBASKET
Models.WATCH
Models.WATERMELON
Models.WATER_BUFFALO
Models.WATER_CLOSET
Models.WATER_WAVE
Models.WAVING_HAND
Models.WAVY_DASH
Models.WAXING_CRESCENT_MOON
Models.WAXING_GIBBOUS_MOON
Models.WEARY_CAT
Models.WEARY_FACE
Models.WEDDING
Models.WHALE
Models.WHEELCHAIR_SYMBOL
Models.WHEEL_OF_DHARMA
Models.WHITE_CANE
Models.WHITE_CIRCLE
Models.WHITE_EXCLAMATION_MARK
Models.WHITE_FLAG
Models.WHITE_FLOWER
Models.WHITE_HAIR
Models.WHITE_HEART
Models.WHITE_LARGE_SQUARE
Models.WHITE_MEDIUM_SMALL_SQUARE
Models.WHITE_MEDIUM_SQUARE
Models.WHITE_QUESTION_MARK
Models.WHITE_SMALL_SQUARE
Models.WHITE_SQUARE_BUTTON
Models.WILTED_FLOWER
Models.WINDOW
Models.WIND_CHIME
Models.WIND_FACE
Models.WINE_GLASS
Models.WINKING_FACE
Models.WINKING_FACE_WITH_TONGUE
Models.WOLF
Models.WOMAN
Models.WOMANS_BOOT
Models.WOMANS_CLOTHES
Models.WOMANS_HAT
Models.WOMANS_SANDAL
Models.WOMAN_AND_MAN_HOLDING_HANDS
Models.WOMAN_DANCING
Models.WOMAN_WITH_HEADSCARF
Models.WOMENS_ROOM
Models.WOMEN_HOLDING_HANDS
Models.WOOD
Models.WOOZY_FACE
Models.WORLD_MAP
Models.WORM
Models.WORRIED_FACE
Models.WRAPPED_GIFT
Models.WRENCH
Models.WRITING_HAND
Models.YARN
Models.YAWNING_FACE
Models.YELLOW_CIRCLE
Models.YELLOW_HEART
Models.YELLOW_SQUARE
Models.YEN_BANKNOTE
Models.YIN_YANG
Models.YO_YO
Models.ZANY_FACE
Models.ZEBRA
Models.ZIPPER_MOUTH_FACE
Models.ZOMBIE
Models.ZZZ
- Blocks
- Fonts
- graphics
- base
- Console
- History
- Math
- PglBaseObject
- PglException
- PglInvalidLevelException
- PglInvalidTypeException
- PglInventoryException
- PglObjectIsNotMovableException
- PglOutOfBoardBoundException
- Text
Text
Text.__init__()
Text.attach()
Text.bg_color
Text.black()
Text.black_bright()
Text.black_dim()
Text.blue()
Text.blue_bright()
Text.blue_dim()
Text.cyan()
Text.cyan_bright()
Text.cyan_dim()
Text.debug()
Text.detach()
Text.fatal()
Text.fg_color
Text.green()
Text.green_bright()
Text.green_dim()
Text.handle_notification()
Text.info()
Text.length
Text.load()
Text.magenta()
Text.magenta_bright()
Text.magenta_dim()
Text.notify()
Text.parent
Text.print_formatted()
Text.print_white_on_red()
Text.red()
Text.red_bright()
Text.red_dim()
Text.render_to_buffer()
Text.screen_column
Text.screen_row
Text.serialize()
Text.store_screen_position()
Text.style
Text.text
Text.warn()
Text.white()
Text.white_bright()
Text.white_dim()
Text.yellow()
Text.yellow_bright()
Text.yellow_dim()
- Vector2D
- Deprecated objects
- board_items
- Actionable
Actionable
Actionable.__init__()
Actionable.activate()
Actionable.animation
Actionable.attach()
Actionable.can_move()
Actionable.collides_with()
Actionable.column
Actionable.debug_info()
Actionable.detach()
Actionable.display()
Actionable.distance_to()
Actionable.handle_notification()
Actionable.heading
Actionable.height
Actionable.inventory_space
Actionable.layer
Actionable.load()
Actionable.model
Actionable.notify()
Actionable.overlappable()
Actionable.particle_emitter
Actionable.pickable()
Actionable.position_as_vector()
Actionable.render_to_buffer()
Actionable.restorable()
Actionable.row
Actionable.screen_column
Actionable.screen_row
Actionable.serialize()
Actionable.set_can_move()
Actionable.set_overlappable()
Actionable.set_pickable()
Actionable.set_restorable()
Actionable.size
Actionable.store_position()
Actionable.store_screen_position()
Actionable.width
- ActionableTile
ActionableTile
ActionableTile.__init__()
ActionableTile.activate()
ActionableTile.animation
ActionableTile.attach()
ActionableTile.can_move()
ActionableTile.collides_with()
ActionableTile.column
ActionableTile.debug_info()
ActionableTile.detach()
ActionableTile.display()
ActionableTile.distance_to()
ActionableTile.handle_notification()
ActionableTile.heading
ActionableTile.height
ActionableTile.inventory_space
ActionableTile.item()
ActionableTile.layer
ActionableTile.load()
ActionableTile.model
ActionableTile.notify()
ActionableTile.overlappable()
ActionableTile.particle_emitter
ActionableTile.pickable()
ActionableTile.position_as_vector()
ActionableTile.render_to_buffer()
ActionableTile.restorable()
ActionableTile.row
ActionableTile.screen_column
ActionableTile.screen_row
ActionableTile.serialize()
ActionableTile.set_can_move()
ActionableTile.set_overlappable()
ActionableTile.set_pickable()
ActionableTile.set_restorable()
ActionableTile.size
ActionableTile.sprite
ActionableTile.store_position()
ActionableTile.store_screen_position()
ActionableTile.update_sprite()
ActionableTile.width
- BoardComplexItem
BoardComplexItem
BoardComplexItem.__init__()
BoardComplexItem.animation
BoardComplexItem.attach()
BoardComplexItem.can_move()
BoardComplexItem.collides_with()
BoardComplexItem.column
BoardComplexItem.debug_info()
BoardComplexItem.detach()
BoardComplexItem.display()
BoardComplexItem.distance_to()
BoardComplexItem.handle_notification()
BoardComplexItem.heading
BoardComplexItem.height
BoardComplexItem.inventory_space
BoardComplexItem.item()
BoardComplexItem.layer
BoardComplexItem.load()
BoardComplexItem.model
BoardComplexItem.notify()
BoardComplexItem.overlappable()
BoardComplexItem.particle_emitter
BoardComplexItem.pickable()
BoardComplexItem.position_as_vector()
BoardComplexItem.render_to_buffer()
BoardComplexItem.restorable()
BoardComplexItem.row
BoardComplexItem.screen_column
BoardComplexItem.screen_row
BoardComplexItem.serialize()
BoardComplexItem.set_can_move()
BoardComplexItem.set_overlappable()
BoardComplexItem.set_pickable()
BoardComplexItem.set_restorable()
BoardComplexItem.size
BoardComplexItem.sprite
BoardComplexItem.store_position()
BoardComplexItem.store_screen_position()
BoardComplexItem.update_sprite()
BoardComplexItem.width
- BoardItemComplexComponent
BoardItemComplexComponent
BoardItemComplexComponent.__init__()
BoardItemComplexComponent.animation
BoardItemComplexComponent.attach()
BoardItemComplexComponent.can_move()
BoardItemComplexComponent.collides_with()
BoardItemComplexComponent.column
BoardItemComplexComponent.debug_info()
BoardItemComplexComponent.detach()
BoardItemComplexComponent.display()
BoardItemComplexComponent.distance_to()
BoardItemComplexComponent.handle_notification()
BoardItemComplexComponent.heading
BoardItemComplexComponent.height
BoardItemComplexComponent.inventory_space
BoardItemComplexComponent.layer
BoardItemComplexComponent.load()
BoardItemComplexComponent.model
BoardItemComplexComponent.notify()
BoardItemComplexComponent.overlappable()
BoardItemComplexComponent.particle_emitter
BoardItemComplexComponent.pickable()
BoardItemComplexComponent.position_as_vector()
BoardItemComplexComponent.render_to_buffer()
BoardItemComplexComponent.restorable()
BoardItemComplexComponent.row
BoardItemComplexComponent.screen_column
BoardItemComplexComponent.screen_row
BoardItemComplexComponent.serialize()
BoardItemComplexComponent.set_can_move()
BoardItemComplexComponent.set_overlappable()
BoardItemComplexComponent.set_pickable()
BoardItemComplexComponent.set_restorable()
BoardItemComplexComponent.size
BoardItemComplexComponent.store_position()
BoardItemComplexComponent.store_screen_position()
BoardItemComplexComponent.width
- BoardItem
BoardItem
BoardItem.__init__()
BoardItem.animation
BoardItem.attach()
BoardItem.can_move()
BoardItem.collides_with()
BoardItem.column
BoardItem.debug_info()
BoardItem.detach()
BoardItem.display()
BoardItem.distance_to()
BoardItem.handle_notification()
BoardItem.heading
BoardItem.height
BoardItem.inventory_space
BoardItem.layer
BoardItem.load()
BoardItem.model
BoardItem.notify()
BoardItem.overlappable()
BoardItem.particle_emitter
BoardItem.pickable()
BoardItem.position_as_vector()
BoardItem.render_to_buffer()
BoardItem.restorable()
BoardItem.row
BoardItem.screen_column
BoardItem.screen_row
BoardItem.serialize()
BoardItem.set_can_move()
BoardItem.set_overlappable()
BoardItem.set_pickable()
BoardItem.set_restorable()
BoardItem.size
BoardItem.store_position()
BoardItem.store_screen_position()
BoardItem.width
- BoardItemVoid
BoardItemVoid
BoardItemVoid.__init__()
BoardItemVoid.animation
BoardItemVoid.attach()
BoardItemVoid.can_move()
BoardItemVoid.collides_with()
BoardItemVoid.column
BoardItemVoid.debug_info()
BoardItemVoid.detach()
BoardItemVoid.display()
BoardItemVoid.distance_to()
BoardItemVoid.handle_notification()
BoardItemVoid.heading
BoardItemVoid.height
BoardItemVoid.inventory_space
BoardItemVoid.layer
BoardItemVoid.load()
BoardItemVoid.model
BoardItemVoid.notify()
BoardItemVoid.overlappable()
BoardItemVoid.particle_emitter
BoardItemVoid.pickable()
BoardItemVoid.position_as_vector()
BoardItemVoid.render_to_buffer()
BoardItemVoid.restorable()
BoardItemVoid.row
BoardItemVoid.screen_column
BoardItemVoid.screen_row
BoardItemVoid.serialize()
BoardItemVoid.set_can_move()
BoardItemVoid.set_overlappable()
BoardItemVoid.set_pickable()
BoardItemVoid.set_restorable()
BoardItemVoid.size
BoardItemVoid.store_position()
BoardItemVoid.store_screen_position()
BoardItemVoid.width
- Camera
Camera
Camera.__init__()
Camera.animation
Camera.attach()
Camera.can_move()
Camera.collides_with()
Camera.column
Camera.debug_info()
Camera.detach()
Camera.display()
Camera.distance_to()
Camera.dtmove
Camera.handle_notification()
Camera.has_inventory()
Camera.heading
Camera.height
Camera.inventory_space
Camera.layer
Camera.load()
Camera.model
Camera.notify()
Camera.overlappable()
Camera.particle_emitter
Camera.pickable()
Camera.position_as_vector()
Camera.render_to_buffer()
Camera.restorable()
Camera.row
Camera.screen_column
Camera.screen_row
Camera.serialize()
Camera.set_can_move()
Camera.set_overlappable()
Camera.set_pickable()
Camera.set_restorable()
Camera.size
Camera.store_position()
Camera.store_screen_position()
Camera.width
- Character
Character
Character.__init__()
Character.animation
Character.attach()
Character.can_move()
Character.collides_with()
Character.column
Character.debug_info()
Character.detach()
Character.display()
Character.distance_to()
Character.dtmove
Character.handle_notification()
Character.has_inventory()
Character.heading
Character.height
Character.inventory_space
Character.layer
Character.load()
Character.model
Character.notify()
Character.overlappable()
Character.particle_emitter
Character.pickable()
Character.position_as_vector()
Character.render_to_buffer()
Character.restorable()
Character.row
Character.screen_column
Character.screen_row
Character.serialize()
Character.set_can_move()
Character.set_overlappable()
Character.set_pickable()
Character.set_restorable()
Character.size
Character.store_position()
Character.store_screen_position()
Character.width
- ComplexDoor
ComplexDoor
ComplexDoor.__init__()
ComplexDoor.animation
ComplexDoor.attach()
ComplexDoor.can_move()
ComplexDoor.collides_with()
ComplexDoor.column
ComplexDoor.debug_info()
ComplexDoor.detach()
ComplexDoor.display()
ComplexDoor.distance_to()
ComplexDoor.handle_notification()
ComplexDoor.heading
ComplexDoor.height
ComplexDoor.inventory_space
ComplexDoor.item()
ComplexDoor.layer
ComplexDoor.load()
ComplexDoor.model
ComplexDoor.notify()
ComplexDoor.overlappable()
ComplexDoor.particle_emitter
ComplexDoor.pickable()
ComplexDoor.position_as_vector()
ComplexDoor.render_to_buffer()
ComplexDoor.restorable()
ComplexDoor.row
ComplexDoor.screen_column
ComplexDoor.screen_row
ComplexDoor.serialize()
ComplexDoor.set_can_move()
ComplexDoor.set_overlappable()
ComplexDoor.set_pickable()
ComplexDoor.set_restorable()
ComplexDoor.size
ComplexDoor.sprite
ComplexDoor.store_position()
ComplexDoor.store_screen_position()
ComplexDoor.update_sprite()
ComplexDoor.width
- ComplexNPC
ComplexNPC
ComplexNPC.__init__()
ComplexNPC.animation
ComplexNPC.attach()
ComplexNPC.can_move()
ComplexNPC.collides_with()
ComplexNPC.column
ComplexNPC.debug_info()
ComplexNPC.detach()
ComplexNPC.display()
ComplexNPC.distance_to()
ComplexNPC.dtmove
ComplexNPC.handle_notification()
ComplexNPC.has_inventory()
ComplexNPC.heading
ComplexNPC.height
ComplexNPC.inventory_space
ComplexNPC.item()
ComplexNPC.layer
ComplexNPC.load()
ComplexNPC.model
ComplexNPC.notify()
ComplexNPC.overlappable()
ComplexNPC.particle_emitter
ComplexNPC.pickable()
ComplexNPC.position_as_vector()
ComplexNPC.render_to_buffer()
ComplexNPC.restorable()
ComplexNPC.row
ComplexNPC.screen_column
ComplexNPC.screen_row
ComplexNPC.serialize()
ComplexNPC.set_can_move()
ComplexNPC.set_overlappable()
ComplexNPC.set_pickable()
ComplexNPC.set_restorable()
ComplexNPC.size
ComplexNPC.sprite
ComplexNPC.store_position()
ComplexNPC.store_screen_position()
ComplexNPC.update_sprite()
ComplexNPC.width
- ComplexPlayer
ComplexPlayer
ComplexPlayer.__init__()
ComplexPlayer.animation
ComplexPlayer.attach()
ComplexPlayer.can_move()
ComplexPlayer.collides_with()
ComplexPlayer.column
ComplexPlayer.debug_info()
ComplexPlayer.detach()
ComplexPlayer.display()
ComplexPlayer.distance_to()
ComplexPlayer.dtmove
ComplexPlayer.handle_notification()
ComplexPlayer.has_inventory()
ComplexPlayer.heading
ComplexPlayer.height
ComplexPlayer.inventory_space
ComplexPlayer.item()
ComplexPlayer.layer
ComplexPlayer.load()
ComplexPlayer.model
ComplexPlayer.notify()
ComplexPlayer.overlappable()
ComplexPlayer.particle_emitter
ComplexPlayer.pickable()
ComplexPlayer.position_as_vector()
ComplexPlayer.render_to_buffer()
ComplexPlayer.restorable()
ComplexPlayer.row
ComplexPlayer.screen_column
ComplexPlayer.screen_row
ComplexPlayer.serialize()
ComplexPlayer.set_can_move()
ComplexPlayer.set_overlappable()
ComplexPlayer.set_pickable()
ComplexPlayer.set_restorable()
ComplexPlayer.size
ComplexPlayer.sprite
ComplexPlayer.store_position()
ComplexPlayer.store_screen_position()
ComplexPlayer.update_sprite()
ComplexPlayer.width
- ComplexTreasure
ComplexTreasure
ComplexTreasure.__init__()
ComplexTreasure.animation
ComplexTreasure.attach()
ComplexTreasure.can_move()
ComplexTreasure.collides_with()
ComplexTreasure.column
ComplexTreasure.debug_info()
ComplexTreasure.detach()
ComplexTreasure.display()
ComplexTreasure.distance_to()
ComplexTreasure.handle_notification()
ComplexTreasure.heading
ComplexTreasure.height
ComplexTreasure.inventory_space
ComplexTreasure.item()
ComplexTreasure.layer
ComplexTreasure.load()
ComplexTreasure.model
ComplexTreasure.notify()
ComplexTreasure.overlappable()
ComplexTreasure.particle_emitter
ComplexTreasure.pickable()
ComplexTreasure.position_as_vector()
ComplexTreasure.render_to_buffer()
ComplexTreasure.restorable()
ComplexTreasure.row
ComplexTreasure.screen_column
ComplexTreasure.screen_row
ComplexTreasure.serialize()
ComplexTreasure.set_can_move()
ComplexTreasure.set_overlappable()
ComplexTreasure.set_pickable()
ComplexTreasure.set_restorable()
ComplexTreasure.size
ComplexTreasure.sprite
ComplexTreasure.store_position()
ComplexTreasure.store_screen_position()
ComplexTreasure.update_sprite()
ComplexTreasure.width
- ComplexWall
ComplexWall
ComplexWall.__init__()
ComplexWall.animation
ComplexWall.attach()
ComplexWall.can_move()
ComplexWall.collides_with()
ComplexWall.column
ComplexWall.debug_info()
ComplexWall.detach()
ComplexWall.display()
ComplexWall.distance_to()
ComplexWall.handle_notification()
ComplexWall.heading
ComplexWall.height
ComplexWall.inventory_space
ComplexWall.item()
ComplexWall.layer
ComplexWall.load()
ComplexWall.model
ComplexWall.notify()
ComplexWall.overlappable()
ComplexWall.particle_emitter
ComplexWall.pickable()
ComplexWall.position_as_vector()
ComplexWall.render_to_buffer()
ComplexWall.restorable()
ComplexWall.row
ComplexWall.screen_column
ComplexWall.screen_row
ComplexWall.serialize()
ComplexWall.set_can_move()
ComplexWall.set_overlappable()
ComplexWall.set_pickable()
ComplexWall.set_restorable()
ComplexWall.size
ComplexWall.sprite
ComplexWall.store_position()
ComplexWall.store_screen_position()
ComplexWall.update_sprite()
ComplexWall.width
- Door
Door
Door.__init__()
Door.animation
Door.attach()
Door.can_move()
Door.collides_with()
Door.column
Door.debug_info()
Door.detach()
Door.display()
Door.distance_to()
Door.handle_notification()
Door.heading
Door.height
Door.inventory_space
Door.layer
Door.load()
Door.model
Door.notify()
Door.overlappable()
Door.particle_emitter
Door.pickable()
Door.position_as_vector()
Door.render_to_buffer()
Door.restorable()
Door.row
Door.screen_column
Door.screen_row
Door.serialize()
Door.set_can_move()
Door.set_overlappable()
Door.set_pickable()
Door.set_restorable()
Door.size
Door.store_position()
Door.store_screen_position()
Door.width
- GenericActionableStructure
GenericActionableStructure
GenericActionableStructure.__init__()
GenericActionableStructure.activate()
GenericActionableStructure.animation
GenericActionableStructure.attach()
GenericActionableStructure.can_move()
GenericActionableStructure.collides_with()
GenericActionableStructure.column
GenericActionableStructure.debug_info()
GenericActionableStructure.detach()
GenericActionableStructure.display()
GenericActionableStructure.distance_to()
GenericActionableStructure.handle_notification()
GenericActionableStructure.heading
GenericActionableStructure.height
GenericActionableStructure.inventory_space
GenericActionableStructure.layer
GenericActionableStructure.load()
GenericActionableStructure.model
GenericActionableStructure.notify()
GenericActionableStructure.overlappable()
GenericActionableStructure.particle_emitter
GenericActionableStructure.pickable()
GenericActionableStructure.position_as_vector()
GenericActionableStructure.render_to_buffer()
GenericActionableStructure.restorable()
GenericActionableStructure.row
GenericActionableStructure.screen_column
GenericActionableStructure.screen_row
GenericActionableStructure.serialize()
GenericActionableStructure.set_can_move()
GenericActionableStructure.set_overlappable()
GenericActionableStructure.set_pickable()
GenericActionableStructure.set_restorable()
GenericActionableStructure.size
GenericActionableStructure.store_position()
GenericActionableStructure.store_screen_position()
GenericActionableStructure.width
- GenericStructureComplexComponent
GenericStructureComplexComponent
GenericStructureComplexComponent.__init__()
GenericStructureComplexComponent.animation
GenericStructureComplexComponent.attach()
GenericStructureComplexComponent.can_move()
GenericStructureComplexComponent.collides_with()
GenericStructureComplexComponent.column
GenericStructureComplexComponent.debug_info()
GenericStructureComplexComponent.detach()
GenericStructureComplexComponent.display()
GenericStructureComplexComponent.distance_to()
GenericStructureComplexComponent.handle_notification()
GenericStructureComplexComponent.heading
GenericStructureComplexComponent.height
GenericStructureComplexComponent.inventory_space
GenericStructureComplexComponent.layer
GenericStructureComplexComponent.load()
GenericStructureComplexComponent.model
GenericStructureComplexComponent.notify()
GenericStructureComplexComponent.overlappable()
GenericStructureComplexComponent.particle_emitter
GenericStructureComplexComponent.pickable()
GenericStructureComplexComponent.position_as_vector()
GenericStructureComplexComponent.render_to_buffer()
GenericStructureComplexComponent.restorable()
GenericStructureComplexComponent.row
GenericStructureComplexComponent.screen_column
GenericStructureComplexComponent.screen_row
GenericStructureComplexComponent.serialize()
GenericStructureComplexComponent.set_can_move()
GenericStructureComplexComponent.set_overlappable()
GenericStructureComplexComponent.set_pickable()
GenericStructureComplexComponent.set_restorable()
GenericStructureComplexComponent.size
GenericStructureComplexComponent.store_position()
GenericStructureComplexComponent.store_screen_position()
GenericStructureComplexComponent.width
- GenericStructure
GenericStructure
GenericStructure.__init__()
GenericStructure.animation
GenericStructure.attach()
GenericStructure.can_move()
GenericStructure.collides_with()
GenericStructure.column
GenericStructure.debug_info()
GenericStructure.detach()
GenericStructure.display()
GenericStructure.distance_to()
GenericStructure.handle_notification()
GenericStructure.heading
GenericStructure.height
GenericStructure.inventory_space
GenericStructure.layer
GenericStructure.load()
GenericStructure.model
GenericStructure.notify()
GenericStructure.overlappable()
GenericStructure.particle_emitter
GenericStructure.pickable()
GenericStructure.position_as_vector()
GenericStructure.render_to_buffer()
GenericStructure.restorable()
GenericStructure.row
GenericStructure.screen_column
GenericStructure.screen_row
GenericStructure.serialize()
GenericStructure.set_can_move()
GenericStructure.set_overlappable()
GenericStructure.set_pickable()
GenericStructure.set_restorable()
GenericStructure.size
GenericStructure.store_position()
GenericStructure.store_screen_position()
GenericStructure.width
- Immovable
Immovable
Immovable.__init__()
Immovable.animation
Immovable.attach()
Immovable.can_move()
Immovable.collides_with()
Immovable.column
Immovable.debug_info()
Immovable.detach()
Immovable.display()
Immovable.distance_to()
Immovable.handle_notification()
Immovable.heading
Immovable.height
Immovable.inventory_space
Immovable.layer
Immovable.load()
Immovable.model
Immovable.notify()
Immovable.overlappable()
Immovable.particle_emitter
Immovable.pickable()
Immovable.position_as_vector()
Immovable.render_to_buffer()
Immovable.restorable()
Immovable.row
Immovable.screen_column
Immovable.screen_row
Immovable.serialize()
Immovable.set_can_move()
Immovable.set_overlappable()
Immovable.set_pickable()
Immovable.set_restorable()
Immovable.size
Immovable.store_position()
Immovable.store_screen_position()
Immovable.width
- Movable
Movable
Movable.__init__()
Movable.animation
Movable.attach()
Movable.can_move()
Movable.collides_with()
Movable.column
Movable.debug_info()
Movable.detach()
Movable.display()
Movable.distance_to()
Movable.dtmove
Movable.handle_notification()
Movable.has_inventory()
Movable.heading
Movable.height
Movable.inventory_space
Movable.layer
Movable.load()
Movable.model
Movable.notify()
Movable.overlappable()
Movable.particle_emitter
Movable.pickable()
Movable.position_as_vector()
Movable.render_to_buffer()
Movable.restorable()
Movable.row
Movable.screen_column
Movable.screen_row
Movable.serialize()
Movable.set_can_move()
Movable.set_overlappable()
Movable.set_pickable()
Movable.set_restorable()
Movable.size
Movable.store_position()
Movable.store_screen_position()
Movable.width
- NPC
NPC
NPC.__init__()
NPC.animation
NPC.attach()
NPC.can_move()
NPC.collides_with()
NPC.column
NPC.debug_info()
NPC.detach()
NPC.display()
NPC.distance_to()
NPC.dtmove
NPC.handle_notification()
NPC.has_inventory()
NPC.heading
NPC.height
NPC.inventory_space
NPC.layer
NPC.load()
NPC.model
NPC.notify()
NPC.overlappable()
NPC.particle_emitter
NPC.pickable()
NPC.position_as_vector()
NPC.render_to_buffer()
NPC.restorable()
NPC.row
NPC.screen_column
NPC.screen_row
NPC.serialize()
NPC.set_can_move()
NPC.set_overlappable()
NPC.set_pickable()
NPC.set_restorable()
NPC.size
NPC.store_position()
NPC.store_screen_position()
NPC.width
- Player
Player
Player.__init__()
Player.animation
Player.attach()
Player.can_move()
Player.collides_with()
Player.column
Player.debug_info()
Player.detach()
Player.display()
Player.distance_to()
Player.dtmove
Player.handle_notification()
Player.has_inventory()
Player.heading
Player.height
Player.inventory_space
Player.layer
Player.load()
Player.model
Player.notify()
Player.overlappable()
Player.particle_emitter
Player.pickable()
Player.position_as_vector()
Player.render_to_buffer()
Player.restorable()
Player.row
Player.screen_column
Player.screen_row
Player.serialize()
Player.set_can_move()
Player.set_overlappable()
Player.set_pickable()
Player.set_restorable()
Player.size
Player.store_position()
Player.store_screen_position()
Player.width
- Projectile
Projectile
Projectile.__init__()
Projectile.add_directional_animation()
Projectile.add_directional_model()
Projectile.animation
Projectile.attach()
Projectile.can_move()
Projectile.collides_with()
Projectile.column
Projectile.debug_info()
Projectile.detach()
Projectile.direction
Projectile.directional_animation()
Projectile.directional_model()
Projectile.display()
Projectile.distance_to()
Projectile.dtmove
Projectile.handle_notification()
Projectile.has_inventory()
Projectile.heading
Projectile.height
Projectile.hit()
Projectile.inventory_space
Projectile.layer
Projectile.load()
Projectile.model
Projectile.notify()
Projectile.overlappable()
Projectile.particle_emitter
Projectile.pickable()
Projectile.position_as_vector()
Projectile.remove_directional_animation()
Projectile.remove_directional_model()
Projectile.render_to_buffer()
Projectile.restorable()
Projectile.row
Projectile.screen_column
Projectile.screen_row
Projectile.serialize()
Projectile.set_can_move()
Projectile.set_direction()
Projectile.set_overlappable()
Projectile.set_pickable()
Projectile.set_restorable()
Projectile.size
Projectile.store_position()
Projectile.store_screen_position()
Projectile.width
- TextItem
TextItem
TextItem.__init__()
TextItem.animation
TextItem.attach()
TextItem.can_move()
TextItem.collides_with()
TextItem.column
TextItem.debug_info()
TextItem.detach()
TextItem.display()
TextItem.distance_to()
TextItem.handle_notification()
TextItem.heading
TextItem.height
TextItem.inventory_space
TextItem.item()
TextItem.layer
TextItem.load()
TextItem.model
TextItem.notify()
TextItem.overlappable()
TextItem.particle_emitter
TextItem.pickable()
TextItem.position_as_vector()
TextItem.render_to_buffer()
TextItem.restorable()
TextItem.row
TextItem.screen_column
TextItem.screen_row
TextItem.serialize()
TextItem.set_can_move()
TextItem.set_overlappable()
TextItem.set_pickable()
TextItem.set_restorable()
TextItem.size
TextItem.sprite
TextItem.store_position()
TextItem.store_screen_position()
TextItem.text
TextItem.update_sprite()
TextItem.width
- Tile
Tile
Tile.__init__()
Tile.animation
Tile.attach()
Tile.can_move()
Tile.collides_with()
Tile.column
Tile.debug_info()
Tile.detach()
Tile.display()
Tile.distance_to()
Tile.handle_notification()
Tile.heading
Tile.height
Tile.inventory_space
Tile.item()
Tile.layer
Tile.load()
Tile.model
Tile.notify()
Tile.overlappable()
Tile.particle_emitter
Tile.pickable()
Tile.position_as_vector()
Tile.render_to_buffer()
Tile.restorable()
Tile.row
Tile.screen_column
Tile.screen_row
Tile.serialize()
Tile.set_can_move()
Tile.set_overlappable()
Tile.set_pickable()
Tile.set_restorable()
Tile.size
Tile.sprite
Tile.store_position()
Tile.store_screen_position()
Tile.update_sprite()
Tile.width
- Treasure
Treasure
Treasure.__init__()
Treasure.animation
Treasure.attach()
Treasure.can_move()
Treasure.collides_with()
Treasure.column
Treasure.debug_info()
Treasure.detach()
Treasure.display()
Treasure.distance_to()
Treasure.handle_notification()
Treasure.heading
Treasure.height
Treasure.inventory_space
Treasure.layer
Treasure.load()
Treasure.model
Treasure.notify()
Treasure.overlappable()
Treasure.particle_emitter
Treasure.pickable()
Treasure.position_as_vector()
Treasure.render_to_buffer()
Treasure.restorable()
Treasure.row
Treasure.screen_column
Treasure.screen_row
Treasure.serialize()
Treasure.set_can_move()
Treasure.set_overlappable()
Treasure.set_pickable()
Treasure.set_restorable()
Treasure.size
Treasure.store_position()
Treasure.store_screen_position()
Treasure.width
- Wall
Wall
Wall.__init__()
Wall.animation
Wall.attach()
Wall.can_move()
Wall.collides_with()
Wall.column
Wall.debug_info()
Wall.detach()
Wall.display()
Wall.distance_to()
Wall.handle_notification()
Wall.heading
Wall.height
Wall.inventory_space
Wall.layer
Wall.load()
Wall.model
Wall.notify()
Wall.overlappable()
Wall.particle_emitter
Wall.pickable()
Wall.position_as_vector()
Wall.render_to_buffer()
Wall.restorable()
Wall.row
Wall.screen_column
Wall.screen_row
Wall.serialize()
Wall.set_can_move()
Wall.set_overlappable()
Wall.set_pickable()
Wall.set_restorable()
Wall.size
Wall.store_position()
Wall.store_screen_position()
Wall.width
- Actionable
- constants
- engine
- Board
Board
Board.__init__()
Board.attach()
Board.check_sanity()
Board.clear_cell()
Board.detach()
Board.display()
Board.display_around()
Board.generate_void_cell()
Board.get_immovables()
Board.get_movables()
Board.handle_notification()
Board.height
Board.init_board()
Board.init_cell()
Board.instantiate_item()
Board.item()
Board.layers()
Board.load()
Board.move()
Board.neighbors()
Board.notify()
Board.place_item()
Board.remove_item()
Board.render_cell()
Board.render_to_buffer()
Board.screen_column
Board.screen_row
Board.serialize()
Board.store_screen_position()
Board.width
- Game
Game
Game.__init__()
Game.actuate_npcs()
Game.actuate_projectiles()
Game.add_board()
Game.add_npc()
Game.add_projectile()
Game.animate_items()
Game.attach()
Game.change_level()
Game.clear_screen()
Game.clear_session_logs()
Game.config()
Game.create_config()
Game.current_board()
Game.delete_all_levels()
Game.delete_level()
Game.detach()
Game.display_board()
Game.display_player_stats()
Game.get_board()
Game.get_key()
Game.handle_notification()
Game.insert_board()
Game.instance()
Game.load_board()
Game.load_config()
Game.move_player()
Game.neighbors()
Game.notify()
Game.pause()
Game.remove_npc()
Game.run()
Game.save_board()
Game.save_config()
Game.screen_column
Game.screen_row
Game.session_log()
Game.session_logs()
Game.start()
Game.state
Game.stop()
Game.store_screen_position()
- Inventory
Inventory
Inventory.__init__()
Inventory.add_constraint()
Inventory.add_item()
Inventory.attach()
Inventory.available_space()
Inventory.clear_constraints()
Inventory.constraints
Inventory.delete_item()
Inventory.delete_items()
Inventory.detach()
Inventory.empty()
Inventory.get_item()
Inventory.get_items()
Inventory.handle_notification()
Inventory.items
Inventory.items_name()
Inventory.load()
Inventory.notify()
Inventory.remove_constraint()
Inventory.screen_column
Inventory.screen_row
Inventory.search()
Inventory.serialize()
Inventory.size()
Inventory.store_screen_position()
Inventory.value()
- Screen
Screen
Screen.__init__()
Screen.attach()
Screen.buffer
Screen.clear()
Screen.clear_buffers()
Screen.clear_frame_buffer()
Screen.delete()
Screen.detach()
Screen.display_at()
Screen.display_line()
Screen.display_sprite()
Screen.display_sprite_at()
Screen.force_render()
Screen.force_update()
Screen.get()
Screen.handle_notification()
Screen.hcenter
Screen.height
Screen.need_rendering
Screen.notify()
Screen.place()
Screen.render()
Screen.screen_column
Screen.screen_row
Screen.store_screen_position()
Screen.trigger_rendering()
Screen.update()
Screen.vcenter
Screen.width
- Board
- gfx
- core
- Animation
- Font
- SpriteCollection
SpriteCollection
SpriteCollection.__init__()
SpriteCollection.add()
SpriteCollection.clear()
SpriteCollection.copy()
SpriteCollection.fromkeys()
SpriteCollection.get()
SpriteCollection.items()
SpriteCollection.keys()
SpriteCollection.load()
SpriteCollection.load_json_file()
SpriteCollection.pop()
SpriteCollection.popitem()
SpriteCollection.rename()
SpriteCollection.serialize()
SpriteCollection.setdefault()
SpriteCollection.to_json_file()
SpriteCollection.update()
SpriteCollection.values()
- Sprite
Sprite
Sprite.__init__()
Sprite.attach()
Sprite.calculate_size()
Sprite.copy()
Sprite.detach()
Sprite.empty()
Sprite.flip_horizontally()
Sprite.flip_vertically()
Sprite.from_text()
Sprite.handle_notification()
Sprite.height
Sprite.load()
Sprite.load_from_ansi_file()
Sprite.modulate()
Sprite.notify()
Sprite.render_to_buffer()
Sprite.scale()
Sprite.screen_column
Sprite.screen_row
Sprite.serialize()
Sprite.set_sprixel()
Sprite.set_transparency()
Sprite.sprixel()
Sprite.store_screen_position()
Sprite.tint()
Sprite.width
- Sprixel
Sprixel
Sprixel.__init__()
Sprixel.attach()
Sprixel.bg_color
Sprixel.black_rect()
Sprixel.black_square()
Sprixel.blue_rect()
Sprixel.blue_square()
Sprixel.copy()
Sprixel.cyan_rect()
Sprixel.cyan_square()
Sprixel.detach()
Sprixel.fg_color
Sprixel.from_ansi()
Sprixel.green_rect()
Sprixel.green_square()
Sprixel.handle_notification()
Sprixel.length
Sprixel.load()
Sprixel.magenta_rect()
Sprixel.magenta_square()
Sprixel.model
Sprixel.notify()
Sprixel.red_rect()
Sprixel.red_square()
Sprixel.render_to_buffer()
Sprixel.screen_column
Sprixel.screen_row
Sprixel.serialize()
Sprixel.store_screen_position()
Sprixel.white_rect()
Sprixel.white_square()
Sprixel.yellow_rect()
Sprixel.yellow_square()
- Color
- ui
- Box
- BoxLayout
BoxLayout
BoxLayout.__init__()
BoxLayout.add_widget()
BoxLayout.attach()
BoxLayout.count()
BoxLayout.detach()
BoxLayout.handle_notification()
BoxLayout.height
BoxLayout.notify()
BoxLayout.orientation
BoxLayout.parent
BoxLayout.render_to_buffer()
BoxLayout.screen_column
BoxLayout.screen_row
BoxLayout.size_constraint
BoxLayout.spacing
BoxLayout.store_screen_position()
BoxLayout.widgets()
BoxLayout.width
- ColorPickerDialog
- ColorPicker
- Cursor
Cursor
Cursor.__init__()
Cursor.attach()
Cursor.detach()
Cursor.handle_notification()
Cursor.lock_position()
Cursor.notify()
Cursor.parent
Cursor.relative_column
Cursor.relative_row
Cursor.render_to_buffer()
Cursor.screen_column
Cursor.screen_row
Cursor.sprixel
Cursor.store_screen_position()
Cursor.unlock_position()
- Dialog
- FileDialog
- FormLayout
FormLayout
FormLayout.__init__()
FormLayout.add_row()
FormLayout.add_widget()
FormLayout.attach()
FormLayout.column_minimum_width
FormLayout.count()
FormLayout.count_columns()
FormLayout.count_rows()
FormLayout.detach()
FormLayout.handle_notification()
FormLayout.height
FormLayout.horizontal_spacing
FormLayout.notify()
FormLayout.parent
FormLayout.remove_row()
FormLayout.render_to_buffer()
FormLayout.row_minimum_height
FormLayout.screen_column
FormLayout.screen_row
FormLayout.spacing
FormLayout.store_screen_position()
FormLayout.vertical_spacing
FormLayout.widgets()
FormLayout.width
- GridLayout
GridLayout
GridLayout.__init__()
GridLayout.add_widget()
GridLayout.attach()
GridLayout.column_minimum_width
GridLayout.count()
GridLayout.count_columns()
GridLayout.count_rows()
GridLayout.detach()
GridLayout.handle_notification()
GridLayout.height
GridLayout.horizontal_spacing
GridLayout.notify()
GridLayout.parent
GridLayout.render_to_buffer()
GridLayout.row_minimum_height
GridLayout.screen_column
GridLayout.screen_row
GridLayout.spacing
GridLayout.store_screen_position()
GridLayout.vertical_spacing
GridLayout.widgets()
GridLayout.width
- GridSelectorDialog
- GridSelector
GridSelector
GridSelector.__init__()
GridSelector.choices
GridSelector.current_choice
GridSelector.current_page
GridSelector.current_sprixel()
GridSelector.cursor_down()
GridSelector.cursor_left()
GridSelector.cursor_right()
GridSelector.cursor_up()
GridSelector.items_per_page()
GridSelector.max_height
GridSelector.max_width
GridSelector.nb_pages()
GridSelector.page_down()
GridSelector.page_up()
GridSelector.render_to_buffer()
- Layout
- LineInput
LineInput
LineInput.__init__()
LineInput.attach()
LineInput.backspace()
LineInput.bg_color
LineInput.children
LineInput.clear()
LineInput.cursor
LineInput.delete()
LineInput.detach()
LineInput.end()
LineInput.filter
LineInput.focus
LineInput.handle_notification()
LineInput.height
LineInput.home()
LineInput.insert_characters()
LineInput.layout
LineInput.length()
LineInput.maximum_height
LineInput.maximum_width
LineInput.minimum_height
LineInput.minimum_width
LineInput.move_cursor()
LineInput.notify()
LineInput.parent
LineInput.redo()
LineInput.render_to_buffer()
LineInput.screen_column
LineInput.screen_row
LineInput.size_constraint
LineInput.store_screen_position()
LineInput.text
LineInput.undo()
LineInput.width
LineInput.x
LineInput.y
- LineInputDialog
- Menu
- MenuAction
- MenuBar
- MessageDialog
- MultiLineInputDialog
- ProgressBar
- ProgressDialog
- UiConfig
- Widget
Widget
Widget.__init__()
Widget.attach()
Widget.bg_color
Widget.children
Widget.detach()
Widget.focus
Widget.handle_notification()
Widget.height
Widget.layout
Widget.maximum_height
Widget.maximum_width
Widget.minimum_height
Widget.minimum_width
Widget.notify()
Widget.parent
Widget.render_to_buffer()
Widget.screen_column
Widget.screen_row
Widget.size_constraint
Widget.store_screen_position()
Widget.width
Widget.x
Widget.y
- particles
- CircleEmitter
CircleEmitter
CircleEmitter.__init__()
CircleEmitter.active
CircleEmitter.apply_force()
CircleEmitter.attach()
CircleEmitter.column
CircleEmitter.detach()
CircleEmitter.emit()
CircleEmitter.finished()
CircleEmitter.handle_notification()
CircleEmitter.load()
CircleEmitter.notify()
CircleEmitter.particle_pool
CircleEmitter.render_to_buffer()
CircleEmitter.resize_pool()
CircleEmitter.row
CircleEmitter.screen_column
CircleEmitter.screen_row
CircleEmitter.serialize()
CircleEmitter.store_screen_position()
CircleEmitter.toggle_active()
CircleEmitter.update()
CircleEmitter.x
CircleEmitter.y
- ColorParticle
ColorParticle
ColorParticle.__init__()
ColorParticle.apply_force()
ColorParticle.attach()
ColorParticle.column
ColorParticle.detach()
ColorParticle.finished()
ColorParticle.handle_notification()
ColorParticle.load()
ColorParticle.notify()
ColorParticle.render()
ColorParticle.reset()
ColorParticle.reset_lifespan()
ColorParticle.row
ColorParticle.screen_column
ColorParticle.screen_row
ColorParticle.serialize()
ColorParticle.store_screen_position()
ColorParticle.terminate()
ColorParticle.update()
ColorParticle.x
ColorParticle.y
- ColorPartitionParticle
ColorPartitionParticle
ColorPartitionParticle.__init__()
ColorPartitionParticle.apply_force()
ColorPartitionParticle.attach()
ColorPartitionParticle.column
ColorPartitionParticle.detach()
ColorPartitionParticle.finished()
ColorPartitionParticle.handle_notification()
ColorPartitionParticle.load()
ColorPartitionParticle.notify()
ColorPartitionParticle.render()
ColorPartitionParticle.reset()
ColorPartitionParticle.reset_lifespan()
ColorPartitionParticle.row
ColorPartitionParticle.screen_column
ColorPartitionParticle.screen_row
ColorPartitionParticle.serialize()
ColorPartitionParticle.store_screen_position()
ColorPartitionParticle.terminate()
ColorPartitionParticle.update()
ColorPartitionParticle.x
ColorPartitionParticle.y
- EmitterProperties
- ParticleEmitter
ParticleEmitter
ParticleEmitter.__init__()
ParticleEmitter.active
ParticleEmitter.apply_force()
ParticleEmitter.attach()
ParticleEmitter.column
ParticleEmitter.detach()
ParticleEmitter.emit()
ParticleEmitter.finished()
ParticleEmitter.handle_notification()
ParticleEmitter.load()
ParticleEmitter.notify()
ParticleEmitter.particle_pool
ParticleEmitter.render_to_buffer()
ParticleEmitter.resize_pool()
ParticleEmitter.row
ParticleEmitter.screen_column
ParticleEmitter.screen_row
ParticleEmitter.serialize()
ParticleEmitter.store_screen_position()
ParticleEmitter.toggle_active()
ParticleEmitter.update()
ParticleEmitter.x
ParticleEmitter.y
- ParticlePool
- Particle
Particle
Particle.__init__()
Particle.apply_force()
Particle.attach()
Particle.column
Particle.detach()
Particle.finished()
Particle.handle_notification()
Particle.load()
Particle.notify()
Particle.render()
Particle.reset()
Particle.reset_lifespan()
Particle.row
Particle.screen_column
Particle.screen_row
Particle.serialize()
Particle.store_screen_position()
Particle.terminate()
Particle.update()
Particle.x
Particle.y
- ParticleSprixel
ParticleSprixel
ParticleSprixel.__init__()
ParticleSprixel.attach()
ParticleSprixel.bg_color
ParticleSprixel.black_rect()
ParticleSprixel.black_square()
ParticleSprixel.blue_rect()
ParticleSprixel.blue_square()
ParticleSprixel.copy()
ParticleSprixel.cyan_rect()
ParticleSprixel.cyan_square()
ParticleSprixel.detach()
ParticleSprixel.fg_color
ParticleSprixel.from_ansi()
ParticleSprixel.green_rect()
ParticleSprixel.green_square()
ParticleSprixel.handle_notification()
ParticleSprixel.length
ParticleSprixel.load()
ParticleSprixel.magenta_rect()
ParticleSprixel.magenta_square()
ParticleSprixel.model
ParticleSprixel.notify()
ParticleSprixel.red_rect()
ParticleSprixel.red_square()
ParticleSprixel.render_to_buffer()
ParticleSprixel.screen_column
ParticleSprixel.screen_row
ParticleSprixel.serialize()
ParticleSprixel.store_screen_position()
ParticleSprixel.white_rect()
ParticleSprixel.white_square()
ParticleSprixel.yellow_rect()
ParticleSprixel.yellow_square()
- PartitionParticle
PartitionParticle
PartitionParticle.__init__()
PartitionParticle.apply_force()
PartitionParticle.attach()
PartitionParticle.column
PartitionParticle.detach()
PartitionParticle.finished()
PartitionParticle.handle_notification()
PartitionParticle.load()
PartitionParticle.notify()
PartitionParticle.render()
PartitionParticle.reset()
PartitionParticle.reset_lifespan()
PartitionParticle.row
PartitionParticle.screen_column
PartitionParticle.screen_row
PartitionParticle.serialize()
PartitionParticle.store_screen_position()
PartitionParticle.terminate()
PartitionParticle.update()
PartitionParticle.x
PartitionParticle.y
- RandomColorParticle
RandomColorParticle
RandomColorParticle.__init__()
RandomColorParticle.apply_force()
RandomColorParticle.attach()
RandomColorParticle.column
RandomColorParticle.detach()
RandomColorParticle.finished()
RandomColorParticle.handle_notification()
RandomColorParticle.load()
RandomColorParticle.notify()
RandomColorParticle.render()
RandomColorParticle.reset()
RandomColorParticle.reset_lifespan()
RandomColorParticle.row
RandomColorParticle.screen_column
RandomColorParticle.screen_row
RandomColorParticle.serialize()
RandomColorParticle.store_screen_position()
RandomColorParticle.terminate()
RandomColorParticle.update()
RandomColorParticle.x
RandomColorParticle.y
- RandomColorPartitionParticle
RandomColorPartitionParticle
RandomColorPartitionParticle.__init__()
RandomColorPartitionParticle.apply_force()
RandomColorPartitionParticle.attach()
RandomColorPartitionParticle.column
RandomColorPartitionParticle.detach()
RandomColorPartitionParticle.finished()
RandomColorPartitionParticle.handle_notification()
RandomColorPartitionParticle.load()
RandomColorPartitionParticle.notify()
RandomColorPartitionParticle.render()
RandomColorPartitionParticle.reset()
RandomColorPartitionParticle.reset_lifespan()
RandomColorPartitionParticle.row
RandomColorPartitionParticle.screen_column
RandomColorPartitionParticle.screen_row
RandomColorPartitionParticle.serialize()
RandomColorPartitionParticle.store_screen_position()
RandomColorPartitionParticle.terminate()
RandomColorPartitionParticle.update()
RandomColorPartitionParticle.x
RandomColorPartitionParticle.y
- CircleEmitter
- core
- Credits
- Release notes