board_items
- Actionable
ActionableActionable.__init__()Actionable.activate()Actionable.animationActionable.attach()Actionable.can_move()Actionable.collides_with()Actionable.columnActionable.debug_info()Actionable.detach()Actionable.display()Actionable.distance_to()Actionable.handle_notification()Actionable.headingActionable.heightActionable.inventory_spaceActionable.layerActionable.load()Actionable.modelActionable.notify()Actionable.overlappable()Actionable.particle_emitterActionable.pickable()Actionable.position_as_vector()Actionable.render_to_buffer()Actionable.restorable()Actionable.rowActionable.screen_columnActionable.screen_rowActionable.serialize()Actionable.set_can_move()Actionable.set_overlappable()Actionable.set_pickable()Actionable.set_restorable()Actionable.sizeActionable.store_position()Actionable.store_screen_position()Actionable.width
- ActionableTile
ActionableTileActionableTile.__init__()ActionableTile.activate()ActionableTile.animationActionableTile.attach()ActionableTile.can_move()ActionableTile.collides_with()ActionableTile.columnActionableTile.debug_info()ActionableTile.detach()ActionableTile.display()ActionableTile.distance_to()ActionableTile.handle_notification()ActionableTile.headingActionableTile.heightActionableTile.inventory_spaceActionableTile.item()ActionableTile.layerActionableTile.load()ActionableTile.modelActionableTile.notify()ActionableTile.overlappable()ActionableTile.particle_emitterActionableTile.pickable()ActionableTile.position_as_vector()ActionableTile.render_to_buffer()ActionableTile.restorable()ActionableTile.rowActionableTile.screen_columnActionableTile.screen_rowActionableTile.serialize()ActionableTile.set_can_move()ActionableTile.set_overlappable()ActionableTile.set_pickable()ActionableTile.set_restorable()ActionableTile.sizeActionableTile.spriteActionableTile.store_position()ActionableTile.store_screen_position()ActionableTile.update_sprite()ActionableTile.width
- BoardComplexItem
BoardComplexItemBoardComplexItem.__init__()BoardComplexItem.animationBoardComplexItem.attach()BoardComplexItem.can_move()BoardComplexItem.collides_with()BoardComplexItem.columnBoardComplexItem.debug_info()BoardComplexItem.detach()BoardComplexItem.display()BoardComplexItem.distance_to()BoardComplexItem.handle_notification()BoardComplexItem.headingBoardComplexItem.heightBoardComplexItem.inventory_spaceBoardComplexItem.item()BoardComplexItem.layerBoardComplexItem.load()BoardComplexItem.modelBoardComplexItem.notify()BoardComplexItem.overlappable()BoardComplexItem.particle_emitterBoardComplexItem.pickable()BoardComplexItem.position_as_vector()BoardComplexItem.render_to_buffer()BoardComplexItem.restorable()BoardComplexItem.rowBoardComplexItem.screen_columnBoardComplexItem.screen_rowBoardComplexItem.serialize()BoardComplexItem.set_can_move()BoardComplexItem.set_overlappable()BoardComplexItem.set_pickable()BoardComplexItem.set_restorable()BoardComplexItem.sizeBoardComplexItem.spriteBoardComplexItem.store_position()BoardComplexItem.store_screen_position()BoardComplexItem.update_sprite()BoardComplexItem.width
- BoardItemComplexComponent
BoardItemComplexComponentBoardItemComplexComponent.__init__()BoardItemComplexComponent.animationBoardItemComplexComponent.attach()BoardItemComplexComponent.can_move()BoardItemComplexComponent.collides_with()BoardItemComplexComponent.columnBoardItemComplexComponent.debug_info()BoardItemComplexComponent.detach()BoardItemComplexComponent.display()BoardItemComplexComponent.distance_to()BoardItemComplexComponent.handle_notification()BoardItemComplexComponent.headingBoardItemComplexComponent.heightBoardItemComplexComponent.inventory_spaceBoardItemComplexComponent.layerBoardItemComplexComponent.load()BoardItemComplexComponent.modelBoardItemComplexComponent.notify()BoardItemComplexComponent.overlappable()BoardItemComplexComponent.particle_emitterBoardItemComplexComponent.pickable()BoardItemComplexComponent.position_as_vector()BoardItemComplexComponent.render_to_buffer()BoardItemComplexComponent.restorable()BoardItemComplexComponent.rowBoardItemComplexComponent.screen_columnBoardItemComplexComponent.screen_rowBoardItemComplexComponent.serialize()BoardItemComplexComponent.set_can_move()BoardItemComplexComponent.set_overlappable()BoardItemComplexComponent.set_pickable()BoardItemComplexComponent.set_restorable()BoardItemComplexComponent.sizeBoardItemComplexComponent.store_position()BoardItemComplexComponent.store_screen_position()BoardItemComplexComponent.width
- BoardItem
BoardItemBoardItem.__init__()BoardItem.animationBoardItem.attach()BoardItem.can_move()BoardItem.collides_with()BoardItem.columnBoardItem.debug_info()BoardItem.detach()BoardItem.display()BoardItem.distance_to()BoardItem.handle_notification()BoardItem.headingBoardItem.heightBoardItem.inventory_spaceBoardItem.layerBoardItem.load()BoardItem.modelBoardItem.notify()BoardItem.overlappable()BoardItem.particle_emitterBoardItem.pickable()BoardItem.position_as_vector()BoardItem.render_to_buffer()BoardItem.restorable()BoardItem.rowBoardItem.screen_columnBoardItem.screen_rowBoardItem.serialize()BoardItem.set_can_move()BoardItem.set_overlappable()BoardItem.set_pickable()BoardItem.set_restorable()BoardItem.sizeBoardItem.store_position()BoardItem.store_screen_position()BoardItem.width
- BoardItemVoid
BoardItemVoidBoardItemVoid.__init__()BoardItemVoid.animationBoardItemVoid.attach()BoardItemVoid.can_move()BoardItemVoid.collides_with()BoardItemVoid.columnBoardItemVoid.debug_info()BoardItemVoid.detach()BoardItemVoid.display()BoardItemVoid.distance_to()BoardItemVoid.handle_notification()BoardItemVoid.headingBoardItemVoid.heightBoardItemVoid.inventory_spaceBoardItemVoid.layerBoardItemVoid.load()BoardItemVoid.modelBoardItemVoid.notify()BoardItemVoid.overlappable()BoardItemVoid.particle_emitterBoardItemVoid.pickable()BoardItemVoid.position_as_vector()BoardItemVoid.render_to_buffer()BoardItemVoid.restorable()BoardItemVoid.rowBoardItemVoid.screen_columnBoardItemVoid.screen_rowBoardItemVoid.serialize()BoardItemVoid.set_can_move()BoardItemVoid.set_overlappable()BoardItemVoid.set_pickable()BoardItemVoid.set_restorable()BoardItemVoid.sizeBoardItemVoid.store_position()BoardItemVoid.store_screen_position()BoardItemVoid.width
- Camera
CameraCamera.__init__()Camera.animationCamera.attach()Camera.can_move()Camera.collides_with()Camera.columnCamera.debug_info()Camera.detach()Camera.display()Camera.distance_to()Camera.dtmoveCamera.handle_notification()Camera.has_inventory()Camera.headingCamera.heightCamera.inventory_spaceCamera.layerCamera.load()Camera.modelCamera.notify()Camera.overlappable()Camera.particle_emitterCamera.pickable()Camera.position_as_vector()Camera.render_to_buffer()Camera.restorable()Camera.rowCamera.screen_columnCamera.screen_rowCamera.serialize()Camera.set_can_move()Camera.set_overlappable()Camera.set_pickable()Camera.set_restorable()Camera.sizeCamera.store_position()Camera.store_screen_position()Camera.width
- Character
CharacterCharacter.__init__()Character.animationCharacter.attach()Character.can_move()Character.collides_with()Character.columnCharacter.debug_info()Character.detach()Character.display()Character.distance_to()Character.dtmoveCharacter.handle_notification()Character.has_inventory()Character.headingCharacter.heightCharacter.inventory_spaceCharacter.layerCharacter.load()Character.modelCharacter.notify()Character.overlappable()Character.particle_emitterCharacter.pickable()Character.position_as_vector()Character.render_to_buffer()Character.restorable()Character.rowCharacter.screen_columnCharacter.screen_rowCharacter.serialize()Character.set_can_move()Character.set_overlappable()Character.set_pickable()Character.set_restorable()Character.sizeCharacter.store_position()Character.store_screen_position()Character.width
- ComplexDoor
ComplexDoorComplexDoor.__init__()ComplexDoor.animationComplexDoor.attach()ComplexDoor.can_move()ComplexDoor.collides_with()ComplexDoor.columnComplexDoor.debug_info()ComplexDoor.detach()ComplexDoor.display()ComplexDoor.distance_to()ComplexDoor.handle_notification()ComplexDoor.headingComplexDoor.heightComplexDoor.inventory_spaceComplexDoor.item()ComplexDoor.layerComplexDoor.load()ComplexDoor.modelComplexDoor.notify()ComplexDoor.overlappable()ComplexDoor.particle_emitterComplexDoor.pickable()ComplexDoor.position_as_vector()ComplexDoor.render_to_buffer()ComplexDoor.restorable()ComplexDoor.rowComplexDoor.screen_columnComplexDoor.screen_rowComplexDoor.serialize()ComplexDoor.set_can_move()ComplexDoor.set_overlappable()ComplexDoor.set_pickable()ComplexDoor.set_restorable()ComplexDoor.sizeComplexDoor.spriteComplexDoor.store_position()ComplexDoor.store_screen_position()ComplexDoor.update_sprite()ComplexDoor.width
- ComplexNPC
ComplexNPCComplexNPC.__init__()ComplexNPC.animationComplexNPC.attach()ComplexNPC.can_move()ComplexNPC.collides_with()ComplexNPC.columnComplexNPC.debug_info()ComplexNPC.detach()ComplexNPC.display()ComplexNPC.distance_to()ComplexNPC.dtmoveComplexNPC.handle_notification()ComplexNPC.has_inventory()ComplexNPC.headingComplexNPC.heightComplexNPC.inventory_spaceComplexNPC.item()ComplexNPC.layerComplexNPC.load()ComplexNPC.modelComplexNPC.notify()ComplexNPC.overlappable()ComplexNPC.particle_emitterComplexNPC.pickable()ComplexNPC.position_as_vector()ComplexNPC.render_to_buffer()ComplexNPC.restorable()ComplexNPC.rowComplexNPC.screen_columnComplexNPC.screen_rowComplexNPC.serialize()ComplexNPC.set_can_move()ComplexNPC.set_overlappable()ComplexNPC.set_pickable()ComplexNPC.set_restorable()ComplexNPC.sizeComplexNPC.spriteComplexNPC.store_position()ComplexNPC.store_screen_position()ComplexNPC.update_sprite()ComplexNPC.width
- ComplexPlayer
ComplexPlayerComplexPlayer.__init__()ComplexPlayer.animationComplexPlayer.attach()ComplexPlayer.can_move()ComplexPlayer.collides_with()ComplexPlayer.columnComplexPlayer.debug_info()ComplexPlayer.detach()ComplexPlayer.display()ComplexPlayer.distance_to()ComplexPlayer.dtmoveComplexPlayer.handle_notification()ComplexPlayer.has_inventory()ComplexPlayer.headingComplexPlayer.heightComplexPlayer.inventory_spaceComplexPlayer.item()ComplexPlayer.layerComplexPlayer.load()ComplexPlayer.modelComplexPlayer.notify()ComplexPlayer.overlappable()ComplexPlayer.particle_emitterComplexPlayer.pickable()ComplexPlayer.position_as_vector()ComplexPlayer.render_to_buffer()ComplexPlayer.restorable()ComplexPlayer.rowComplexPlayer.screen_columnComplexPlayer.screen_rowComplexPlayer.serialize()ComplexPlayer.set_can_move()ComplexPlayer.set_overlappable()ComplexPlayer.set_pickable()ComplexPlayer.set_restorable()ComplexPlayer.sizeComplexPlayer.spriteComplexPlayer.store_position()ComplexPlayer.store_screen_position()ComplexPlayer.update_sprite()ComplexPlayer.width
- ComplexTreasure
ComplexTreasureComplexTreasure.__init__()ComplexTreasure.animationComplexTreasure.attach()ComplexTreasure.can_move()ComplexTreasure.collides_with()ComplexTreasure.columnComplexTreasure.debug_info()ComplexTreasure.detach()ComplexTreasure.display()ComplexTreasure.distance_to()ComplexTreasure.handle_notification()ComplexTreasure.headingComplexTreasure.heightComplexTreasure.inventory_spaceComplexTreasure.item()ComplexTreasure.layerComplexTreasure.load()ComplexTreasure.modelComplexTreasure.notify()ComplexTreasure.overlappable()ComplexTreasure.particle_emitterComplexTreasure.pickable()ComplexTreasure.position_as_vector()ComplexTreasure.render_to_buffer()ComplexTreasure.restorable()ComplexTreasure.rowComplexTreasure.screen_columnComplexTreasure.screen_rowComplexTreasure.serialize()ComplexTreasure.set_can_move()ComplexTreasure.set_overlappable()ComplexTreasure.set_pickable()ComplexTreasure.set_restorable()ComplexTreasure.sizeComplexTreasure.spriteComplexTreasure.store_position()ComplexTreasure.store_screen_position()ComplexTreasure.update_sprite()ComplexTreasure.width
- ComplexWall
ComplexWallComplexWall.__init__()ComplexWall.animationComplexWall.attach()ComplexWall.can_move()ComplexWall.collides_with()ComplexWall.columnComplexWall.debug_info()ComplexWall.detach()ComplexWall.display()ComplexWall.distance_to()ComplexWall.handle_notification()ComplexWall.headingComplexWall.heightComplexWall.inventory_spaceComplexWall.item()ComplexWall.layerComplexWall.load()ComplexWall.modelComplexWall.notify()ComplexWall.overlappable()ComplexWall.particle_emitterComplexWall.pickable()ComplexWall.position_as_vector()ComplexWall.render_to_buffer()ComplexWall.restorable()ComplexWall.rowComplexWall.screen_columnComplexWall.screen_rowComplexWall.serialize()ComplexWall.set_can_move()ComplexWall.set_overlappable()ComplexWall.set_pickable()ComplexWall.set_restorable()ComplexWall.sizeComplexWall.spriteComplexWall.store_position()ComplexWall.store_screen_position()ComplexWall.update_sprite()ComplexWall.width
- Door
DoorDoor.__init__()Door.animationDoor.attach()Door.can_move()Door.collides_with()Door.columnDoor.debug_info()Door.detach()Door.display()Door.distance_to()Door.handle_notification()Door.headingDoor.heightDoor.inventory_spaceDoor.layerDoor.load()Door.modelDoor.notify()Door.overlappable()Door.particle_emitterDoor.pickable()Door.position_as_vector()Door.render_to_buffer()Door.restorable()Door.rowDoor.screen_columnDoor.screen_rowDoor.serialize()Door.set_can_move()Door.set_overlappable()Door.set_pickable()Door.set_restorable()Door.sizeDoor.store_position()Door.store_screen_position()Door.width
- GenericActionableStructure
GenericActionableStructureGenericActionableStructure.__init__()GenericActionableStructure.activate()GenericActionableStructure.animationGenericActionableStructure.attach()GenericActionableStructure.can_move()GenericActionableStructure.collides_with()GenericActionableStructure.columnGenericActionableStructure.debug_info()GenericActionableStructure.detach()GenericActionableStructure.display()GenericActionableStructure.distance_to()GenericActionableStructure.handle_notification()GenericActionableStructure.headingGenericActionableStructure.heightGenericActionableStructure.inventory_spaceGenericActionableStructure.layerGenericActionableStructure.load()GenericActionableStructure.modelGenericActionableStructure.notify()GenericActionableStructure.overlappable()GenericActionableStructure.particle_emitterGenericActionableStructure.pickable()GenericActionableStructure.position_as_vector()GenericActionableStructure.render_to_buffer()GenericActionableStructure.restorable()GenericActionableStructure.rowGenericActionableStructure.screen_columnGenericActionableStructure.screen_rowGenericActionableStructure.serialize()GenericActionableStructure.set_can_move()GenericActionableStructure.set_overlappable()GenericActionableStructure.set_pickable()GenericActionableStructure.set_restorable()GenericActionableStructure.sizeGenericActionableStructure.store_position()GenericActionableStructure.store_screen_position()GenericActionableStructure.width
- GenericStructureComplexComponent
GenericStructureComplexComponentGenericStructureComplexComponent.__init__()GenericStructureComplexComponent.animationGenericStructureComplexComponent.attach()GenericStructureComplexComponent.can_move()GenericStructureComplexComponent.collides_with()GenericStructureComplexComponent.columnGenericStructureComplexComponent.debug_info()GenericStructureComplexComponent.detach()GenericStructureComplexComponent.display()GenericStructureComplexComponent.distance_to()GenericStructureComplexComponent.handle_notification()GenericStructureComplexComponent.headingGenericStructureComplexComponent.heightGenericStructureComplexComponent.inventory_spaceGenericStructureComplexComponent.layerGenericStructureComplexComponent.load()GenericStructureComplexComponent.modelGenericStructureComplexComponent.notify()GenericStructureComplexComponent.overlappable()GenericStructureComplexComponent.particle_emitterGenericStructureComplexComponent.pickable()GenericStructureComplexComponent.position_as_vector()GenericStructureComplexComponent.render_to_buffer()GenericStructureComplexComponent.restorable()GenericStructureComplexComponent.rowGenericStructureComplexComponent.screen_columnGenericStructureComplexComponent.screen_rowGenericStructureComplexComponent.serialize()GenericStructureComplexComponent.set_can_move()GenericStructureComplexComponent.set_overlappable()GenericStructureComplexComponent.set_pickable()GenericStructureComplexComponent.set_restorable()GenericStructureComplexComponent.sizeGenericStructureComplexComponent.store_position()GenericStructureComplexComponent.store_screen_position()GenericStructureComplexComponent.width
- GenericStructure
GenericStructureGenericStructure.__init__()GenericStructure.animationGenericStructure.attach()GenericStructure.can_move()GenericStructure.collides_with()GenericStructure.columnGenericStructure.debug_info()GenericStructure.detach()GenericStructure.display()GenericStructure.distance_to()GenericStructure.handle_notification()GenericStructure.headingGenericStructure.heightGenericStructure.inventory_spaceGenericStructure.layerGenericStructure.load()GenericStructure.modelGenericStructure.notify()GenericStructure.overlappable()GenericStructure.particle_emitterGenericStructure.pickable()GenericStructure.position_as_vector()GenericStructure.render_to_buffer()GenericStructure.restorable()GenericStructure.rowGenericStructure.screen_columnGenericStructure.screen_rowGenericStructure.serialize()GenericStructure.set_can_move()GenericStructure.set_overlappable()GenericStructure.set_pickable()GenericStructure.set_restorable()GenericStructure.sizeGenericStructure.store_position()GenericStructure.store_screen_position()GenericStructure.width
- Immovable
ImmovableImmovable.__init__()Immovable.animationImmovable.attach()Immovable.can_move()Immovable.collides_with()Immovable.columnImmovable.debug_info()Immovable.detach()Immovable.display()Immovable.distance_to()Immovable.handle_notification()Immovable.headingImmovable.heightImmovable.inventory_spaceImmovable.layerImmovable.load()Immovable.modelImmovable.notify()Immovable.overlappable()Immovable.particle_emitterImmovable.pickable()Immovable.position_as_vector()Immovable.render_to_buffer()Immovable.restorable()Immovable.rowImmovable.screen_columnImmovable.screen_rowImmovable.serialize()Immovable.set_can_move()Immovable.set_overlappable()Immovable.set_pickable()Immovable.set_restorable()Immovable.sizeImmovable.store_position()Immovable.store_screen_position()Immovable.width
- Movable
MovableMovable.__init__()Movable.animationMovable.attach()Movable.can_move()Movable.collides_with()Movable.columnMovable.debug_info()Movable.detach()Movable.display()Movable.distance_to()Movable.dtmoveMovable.handle_notification()Movable.has_inventory()Movable.headingMovable.heightMovable.inventory_spaceMovable.layerMovable.load()Movable.modelMovable.notify()Movable.overlappable()Movable.particle_emitterMovable.pickable()Movable.position_as_vector()Movable.render_to_buffer()Movable.restorable()Movable.rowMovable.screen_columnMovable.screen_rowMovable.serialize()Movable.set_can_move()Movable.set_overlappable()Movable.set_pickable()Movable.set_restorable()Movable.sizeMovable.store_position()Movable.store_screen_position()Movable.width
- NPC
NPCNPC.__init__()NPC.animationNPC.attach()NPC.can_move()NPC.collides_with()NPC.columnNPC.debug_info()NPC.detach()NPC.display()NPC.distance_to()NPC.dtmoveNPC.handle_notification()NPC.has_inventory()NPC.headingNPC.heightNPC.inventory_spaceNPC.layerNPC.load()NPC.modelNPC.notify()NPC.overlappable()NPC.particle_emitterNPC.pickable()NPC.position_as_vector()NPC.render_to_buffer()NPC.restorable()NPC.rowNPC.screen_columnNPC.screen_rowNPC.serialize()NPC.set_can_move()NPC.set_overlappable()NPC.set_pickable()NPC.set_restorable()NPC.sizeNPC.store_position()NPC.store_screen_position()NPC.width
- Player
PlayerPlayer.__init__()Player.animationPlayer.attach()Player.can_move()Player.collides_with()Player.columnPlayer.debug_info()Player.detach()Player.display()Player.distance_to()Player.dtmovePlayer.handle_notification()Player.has_inventory()Player.headingPlayer.heightPlayer.inventory_spacePlayer.layerPlayer.load()Player.modelPlayer.notify()Player.overlappable()Player.particle_emitterPlayer.pickable()Player.position_as_vector()Player.render_to_buffer()Player.restorable()Player.rowPlayer.screen_columnPlayer.screen_rowPlayer.serialize()Player.set_can_move()Player.set_overlappable()Player.set_pickable()Player.set_restorable()Player.sizePlayer.store_position()Player.store_screen_position()Player.width
- Projectile
ProjectileProjectile.__init__()Projectile.add_directional_animation()Projectile.add_directional_model()Projectile.animationProjectile.attach()Projectile.can_move()Projectile.collides_with()Projectile.columnProjectile.debug_info()Projectile.detach()Projectile.directionProjectile.directional_animation()Projectile.directional_model()Projectile.display()Projectile.distance_to()Projectile.dtmoveProjectile.handle_notification()Projectile.has_inventory()Projectile.headingProjectile.heightProjectile.hit()Projectile.inventory_spaceProjectile.layerProjectile.load()Projectile.modelProjectile.notify()Projectile.overlappable()Projectile.particle_emitterProjectile.pickable()Projectile.position_as_vector()Projectile.remove_directional_animation()Projectile.remove_directional_model()Projectile.render_to_buffer()Projectile.restorable()Projectile.rowProjectile.screen_columnProjectile.screen_rowProjectile.serialize()Projectile.set_can_move()Projectile.set_direction()Projectile.set_overlappable()Projectile.set_pickable()Projectile.set_restorable()Projectile.sizeProjectile.store_position()Projectile.store_screen_position()Projectile.width
- TextItem
TextItemTextItem.__init__()TextItem.animationTextItem.attach()TextItem.can_move()TextItem.collides_with()TextItem.columnTextItem.debug_info()TextItem.detach()TextItem.display()TextItem.distance_to()TextItem.handle_notification()TextItem.headingTextItem.heightTextItem.inventory_spaceTextItem.item()TextItem.layerTextItem.load()TextItem.modelTextItem.notify()TextItem.overlappable()TextItem.particle_emitterTextItem.pickable()TextItem.position_as_vector()TextItem.render_to_buffer()TextItem.restorable()TextItem.rowTextItem.screen_columnTextItem.screen_rowTextItem.serialize()TextItem.set_can_move()TextItem.set_overlappable()TextItem.set_pickable()TextItem.set_restorable()TextItem.sizeTextItem.spriteTextItem.store_position()TextItem.store_screen_position()TextItem.textTextItem.update_sprite()TextItem.width
- Tile
TileTile.__init__()Tile.animationTile.attach()Tile.can_move()Tile.collides_with()Tile.columnTile.debug_info()Tile.detach()Tile.display()Tile.distance_to()Tile.handle_notification()Tile.headingTile.heightTile.inventory_spaceTile.item()Tile.layerTile.load()Tile.modelTile.notify()Tile.overlappable()Tile.particle_emitterTile.pickable()Tile.position_as_vector()Tile.render_to_buffer()Tile.restorable()Tile.rowTile.screen_columnTile.screen_rowTile.serialize()Tile.set_can_move()Tile.set_overlappable()Tile.set_pickable()Tile.set_restorable()Tile.sizeTile.spriteTile.store_position()Tile.store_screen_position()Tile.update_sprite()Tile.width
- Treasure
TreasureTreasure.__init__()Treasure.animationTreasure.attach()Treasure.can_move()Treasure.collides_with()Treasure.columnTreasure.debug_info()Treasure.detach()Treasure.display()Treasure.distance_to()Treasure.handle_notification()Treasure.headingTreasure.heightTreasure.inventory_spaceTreasure.layerTreasure.load()Treasure.modelTreasure.notify()Treasure.overlappable()Treasure.particle_emitterTreasure.pickable()Treasure.position_as_vector()Treasure.render_to_buffer()Treasure.restorable()Treasure.rowTreasure.screen_columnTreasure.screen_rowTreasure.serialize()Treasure.set_can_move()Treasure.set_overlappable()Treasure.set_pickable()Treasure.set_restorable()Treasure.sizeTreasure.store_position()Treasure.store_screen_position()Treasure.width
- Wall
WallWall.__init__()Wall.animationWall.attach()Wall.can_move()Wall.collides_with()Wall.columnWall.debug_info()Wall.detach()Wall.display()Wall.distance_to()Wall.handle_notification()Wall.headingWall.heightWall.inventory_spaceWall.layerWall.load()Wall.modelWall.notify()Wall.overlappable()Wall.particle_emitterWall.pickable()Wall.position_as_vector()Wall.render_to_buffer()Wall.restorable()Wall.rowWall.screen_columnWall.screen_rowWall.serialize()Wall.set_can_move()Wall.set_overlappable()Wall.set_pickable()Wall.set_restorable()Wall.sizeWall.store_position()Wall.store_screen_position()Wall.width