pygamelib.board_items.Player¶
-
class
pygamelib.board_items.
Player
(**kwargs)¶ A class that represent a player controlled by a human. It accepts all the parameters from
Character
and is aMovable
.This class sets a couple of variables to default values:
- max_hp: 100
- hp: 100
- remaining_lives: 3
- attack_power: 10
- movement_speed: 0.1 (one movement every 0.1 second). Only useful if the game mode
- is set to MODE_RT.
Note
If no inventory is passed as parameter a default one is created.
-
__init__
(**kwargs)¶ Initialize self. See help(type(self)) for accurate signature.
Methods
__init__
(**kwargs)Initialize self. can_move
()Movable implements can_move(). collides_with
(other)Tells if this item collides with another item. column
Convenience method to get the current stored column of the item. debug_info
()Return a string with the list of the attributes and their current value. display
()Print the model WITHOUT carriage return. distance_to
(other)Calculates the distance with an item. has_inventory
()This method returns True (a player has an inventory). height
Convenience method to get the height of the item. inventory_space
()This is a virtual method that must be implemented in deriving class. overlappable
()This method returns false (a player cannot be overlapped). pickable
()This method returns False (a player is obviously not pickable). position_as_vector
()Returns the current item position as a Vector2D row
Convenience method to get the current stored row of the item. store_position
(row, column)Store the BoardItem position for self access. width
Convenience method to get the width of the item.